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Old 06-07-2009, 04:41 PM   #1 (permalink)
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Question HDRi in 3ds Max 2010

How can I achieve a HDRi effect
in Mental Ray in 3ds Max 2010?. When
i put HDRi image to enviorment slot
nothing changes in way of scene ilumination
I tried Sun, Photometric lights (i avoid scanline because
it sucks) Daylight systems and no results:(
When i see these beatifull HDRi light i v-ray renders
i want to rip of Mental:[

Sorry for language
English it's not my primary
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Old 06-16-2009, 03:07 AM   #2 (permalink)
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Question Using Mental Ray and Skylight

Hey

There is a way but without V Ray but with mental Ray. You use a skylight and input your hdri map in the map slot. Then you use a blurred version of the image or the same image in the Render Menu>environment dialog and input the bitmap in the use map slot button. Make sure you enable final gather in the render settings!!! If it doesnt make sense....please inform!!
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Old 06-17-2009, 01:23 PM   #3 (permalink)
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This method works but not as i expected.
So there is a HDRi but it's not cast any shadows, only
ambient occlusion (?) and the render is verry dark.
I post screen later
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Old 06-20-2009, 02:24 PM   #4 (permalink)
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well, I must first thank you for asking this query. I too have just installed Max 2010 on my machine where i work. And trying HDR effects like VRAY in Mental Ray 2010 was a welcome challenge.

Here's wat ye do pal.

1)open Environment editor by pressing 8 and choose environment map.

2)when the list comes, there are a few new options which i too just figured out which are for HDRI. Choose for example, "Environment Probe/Chrome Ball(mi)".

3) Drag this map into the material editor's empty slot.

4) here ye get 2 pulldown menus. Environment Probe Parameters and Maps. In Environment Probe menu, click on the square button to get a map. Now here you gotta have an HDR. You'll notice there's even a multiplier control with it.

5) Just give the objects a nice reflective material and render. and ye'll hv quite and effect.

now for getting HDR's in just environments, choose a material on the object which comes wid its own environment map settings, so you can repeat the same thing there and experiment.

:)
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Old 06-20-2009, 05:09 PM   #5 (permalink)
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also make note of your hdri map. if you load it inn as 16bit or 32 bit. some times a scene can be dark with a 16bit, then you can try load it in as 32bit. if your scene is t obright with 32, then load in 16bit. you might even have one for light and another for reflections depends on your goal :)

and nice steps shashanks18. havent tweaked the new materials so mutch yet :P like the old school.
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Old 06-20-2009, 05:15 PM   #6 (permalink)
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I follow with your method. I created a simple corridor with window. The matrials was glossy wallpaint and metal i aply chrome ball shader to enviorment slot (with HDRi map) and then in Enviorment slot in every material that i was using in scene. I put one point light abnd sky portal. In remder setting i use FG in medium and GI in medium and render and I get.... wierdo....

No Hdri and lot of light artifacts.
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Old 06-26-2009, 02:32 PM   #7 (permalink)
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Why Don't You Use A Sky Light?? If You Want upload your scene file so we can take a look at it. or email it to me and ill try to help. endless.studios@yahoo.com
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