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| | #1 (permalink) |
| Registered User Join Date: Jun 2009 Location: Rumia Age: 24
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Rep Power: 0 ![]() | How can I achieve a HDRi effect in Mental Ray in 3ds Max 2010?. When i put HDRi image to enviorment slot nothing changes in way of scene ilumination I tried Sun, Photometric lights (i avoid scanline because it sucks) Daylight systems and no results:( When i see these beatifull HDRi light i v-ray renders i want to rip of Mental:[ Sorry for language English it's not my primary |
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| | #2 (permalink) |
| ritchie Join Date: Jun 2007 Location: Nairobi, Kenya Age: 27
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Rep Power: 0 ![]() | Hey There is a way but without V Ray but with mental Ray. You use a skylight and input your hdri map in the map slot. Then you use a blurred version of the image or the same image in the Render Menu>environment dialog and input the bitmap in the use map slot button. Make sure you enable final gather in the render settings!!! If it doesnt make sense....please inform!! |
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| | #3 (permalink) |
| Registered User Join Date: Jun 2009 Location: Rumia Age: 24
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Rep Power: 0 ![]() | This method works but not as i expected. So there is a HDRi but it's not cast any shadows, only ambient occlusion (?) and the render is verry dark. I post screen later |
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| | #4 (permalink) |
| Hallowed Devil | well, I must first thank you for asking this query. I too have just installed Max 2010 on my machine where i work. And trying HDR effects like VRAY in Mental Ray 2010 was a welcome challenge. Here's wat ye do pal. 1)open Environment editor by pressing 8 and choose environment map. 2)when the list comes, there are a few new options which i too just figured out which are for HDRI. Choose for example, "Environment Probe/Chrome Ball(mi)". 3) Drag this map into the material editor's empty slot. 4) here ye get 2 pulldown menus. Environment Probe Parameters and Maps. In Environment Probe menu, click on the square button to get a map. Now here you gotta have an HDR. You'll notice there's even a multiplier control with it. 5) Just give the objects a nice reflective material and render. and ye'll hv quite and effect. now for getting HDR's in just environments, choose a material on the object which comes wid its own environment map settings, so you can repeat the same thing there and experiment. :)
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| | #5 (permalink) |
| SkoleSlasken ![]() | also make note of your hdri map. if you load it inn as 16bit or 32 bit. some times a scene can be dark with a 16bit, then you can try load it in as 32bit. if your scene is t obright with 32, then load in 16bit. you might even have one for light and another for reflections depends on your goal :) and nice steps shashanks18. havent tweaked the new materials so mutch yet :P like the old school.
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| | #6 (permalink) |
| Registered User Join Date: Jun 2009 Location: Rumia Age: 24
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Rep Power: 0 ![]() | I follow with your method. I created a simple corridor with window. The matrials was glossy wallpaint and metal i aply chrome ball shader to enviorment slot (with HDRi map) and then in Enviorment slot in every material that i was using in scene. I put one point light abnd sky portal. In remder setting i use FG in medium and GI in medium and render and I get.... wierdo.... ![]() No Hdri and lot of light artifacts. |
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| | #7 (permalink) |
| Forum Moderator ![]() | Why Don't You Use A Sky Light?? If You Want upload your scene file so we can take a look at it. or email it to me and ill try to help. endless.studios@yahoo.com |
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