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| Registered User Join Date: Mar 2008 Age: 20
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Rep Power: 0 ![]() | First of all, hello to everyone here, this has always been an incredibly helpful site : ) I'm a self-taught 3DS Max 7 user, so I've never quite figured out how to make some very simple sub shape changes which would be extremely helpful. The noob questions: 1. Say I have an arrangement of polys as shown in the first attached image. lets assume they are all planar. How might I flip the triangulation (as in the second image) without deleting and re-creating polys? 2. In the third image, I have one four-sided planar poly which happens to be subdivided into 4 smaller polys. How might I get rid of the inner edges without deleting/re-creating the original shape? |
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| | #2 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Hi to you :) For the first question, if the model has bin converted to editable poly or mesh you can use the "turn" button to flipp the edges :) PS both editable poly and editable mesh have the "turn" button but i can only make it work inn editable mesh....but i mess some more around with it and tell if i figure it out ^^ for the second question there is two ways to remov a edge or a poly or ...ye you know...and thats to use "delete" that would likley make a hole or use "backspace" that will remove just the edge but will leave the vertex, often can that be a pain inn the ass. just ask if you need more help or dint understand what i said ^^
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge Last edited by minimus; 03-13-2008 at 07:56 PM. |
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| | #3 (permalink) |
| Registered User Join Date: Mar 2008 Age: 20
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Rep Power: 0 ![]() | Wow, thanks so much. You've just\ brought a hundred projects of mine much closer to completion : ) Seriously, Ive been trying to figure these out for months, turns out it was the mesh/poly conversion that was tripping me up! |
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| | #4 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | No problem always glad to help. and about the poly turn button. it looks like it more on wich way the lines flows. some times when you render you can gett edges thats invisible inn the wire view then its probably the flow of teh edge, then you just use that turn button and every thing will flow niceley...most used for organic modeling i gues^^
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| | #5 (permalink) |
| Registered User Join Date: Mar 2008 Age: 20
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Rep Power: 0 ![]() | Actually, I have one more question, figured I'd just slap it on the same thread; thanks again for the previous answers! Ok, im watching stormy101's amazing 3 part total tutorial for the source engine, and Ive begun my own project: an M16A2 with old school M203 (for Insurgency). Anyways, His reference image appears to render in-viewport at a much high quality than mine, even at a smaller resolution. How can i fix this? Attached is a pic of the reference in max (top one) and the original image scaled to 50%. Big difference ![]() Ah ha, figured it out. Just use a .png file type, I also switched to Open GL drivers, and enabled texture correction. Last edited by bengal; 03-26-2008 at 08:43 PM. |
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| | #6 (permalink) |
| Registered User Join Date: Mar 2008 Age: 20
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Rep Power: 0 ![]() | Hey, have another simple, yet perplexing question for you guys. Ive just finished unwrapping my M16A2 model, but I cant find the render button for my UVW modifier. The tutorial I was following was using Max 8, but I have 7. The option to render should apparently be under the tools tab, but I see no such option... |
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| | #7 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | I dont think max 7 have the built inn render function. but thats easy to fix. just download texporter from this site. Cuneyt Ozdas Software it will do just the same as inn the tutorial :)
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