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Old 04-25-2007, 10:54 PM   #1 (permalink)
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Extruding problem

Hi, I am currently migrating from Lightwave 9.0 to 3ds max 9.

I am working on a tutorial to get me learning, but the tutorial is on lightwave.

Here is the link: http://www.newtek.com/products/light...and/index.html

I first created a PLANE, and then I adjusted the divisions (cutting).


Now I want to extrude the hand so that I get a 3d hand... so I hit shift+e, and every thing seems to work



But when I move a polygon from the side I just extruded, it doesnt seem to be "attached" to the other polygon


What is the problem?


I would have a 2 solutions:

-Is it possible to tell Max to weld all the vertices that have the same coordonates? (in my opinion, it would be a very, very profitable plugin)

-or is it possible to convert the polygon I just made to spline? because it seems to work way better with splines.



thank you
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Old 05-01-2007, 01:09 PM   #2 (permalink)
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instead of holdin shift key...try using the extrude function..
u cud find it below editable poly stack
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Old 05-01-2007, 02:57 PM   #3 (permalink)
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holding down shift alsow copys.
so, if you select some polys hold down shift and move it you wil make a copy of that polygones and when you release you will gett 3 options copy as a own object or as a element or cansel :P
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Old 05-01-2007, 09:37 PM   #4 (permalink)
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hmmm, I get the shift + e = copy, but I already tryed the extrude option in the drop down menu and it simply did not worked, in fact, it gave me the sides, but not the other "hand"

what would be the best way to extrude this?
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Old 05-22-2007, 03:56 AM   #5 (permalink)
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try extruding then mirroring it the opposit direction and attaching em. i have had same problem :S
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Old 05-23-2007, 03:09 AM   #6 (permalink)
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Shift = copy. Even if they don't tell you, it is copying anyway. I got those same errors a while ago me too. Just press shift only when you want to copy something.
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