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| Registered User Join Date: Sep 2007 Age: 22
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Rep Power: 0 ![]() | Editing Polygons Post-UV Unwrapping Well I feel like a fool! I've just finished my model of the TDI Kriss Super-V and just started my UV unwrapping in preparation for skinning. Keep in mind, I'm still but an amateur although not a complete newbie at this. However, I am human and, as such, made a big mistake and realized it all too late. In the course of unwrapping my model I found that I had forgotten to connect two vertices, leaving an extremely awkward polygon which is obstructing my unwrapping process. (Image here) If I attempt to switch back to Edit Polygon mode from the Modifier List, it gives me a warning and then, after I have completed the manipulations and try to return to the UV Unwrap modifier, the UVs are completely destroyed! Is there no way I can just simply connect this edge without ruining the UVs? This would be incredibly demoralizing to do all this work only to have to re-do it for some simple mistake. Last edited by Lantic; 02-08-2008 at 12:51 AM.. |
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| Registered User Join Date: Feb 2008 Age: 27
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Rep Power: 0 ![]() | Bam! Perfect fix my friend, can't believe I didn't think of that before. Thank you so very much! (I am the original author of that post, I had the very kind Lantic post it for me since the site would not allow me to for some reason.) |
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