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Old 02-08-2008, 01:48 AM   #1 (permalink)
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Editing Polygons Post-UV Unwrapping

Well I feel like a fool! I've just finished my model of the TDI Kriss Super-V and just started my UV unwrapping in preparation for skinning. Keep in mind, I'm still but an amateur although not a complete newbie at this. However, I am human and, as such, made a big mistake and realized it all too late.

In the course of unwrapping my model I found that I had forgotten to connect two vertices, leaving an extremely awkward polygon which is obstructing my unwrapping process. (Image here) If I attempt to switch back to Edit Polygon mode from the Modifier List, it gives me a warning and then, after I have completed the manipulations and try to return to the UV Unwrap modifier, the UVs are completely destroyed! Is there no way I can just simply connect this edge without ruining the UVs? This would be incredibly demoralizing to do all this work only to have to re-do it for some simple mistake.

Last edited by Lantic; 02-08-2008 at 01:51 AM.
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Old 02-08-2008, 01:59 AM   #2 (permalink)
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Add a edit-poly modifier, above UVW-unwrap modifier. Than try..!

Hope it will solve your problem.
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Old 02-08-2008, 02:03 AM   #3 (permalink)
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Bam! Perfect fix my friend, can't believe I didn't think of that before. Thank you so very much!

(I am the original author of that post, I had the very kind Lantic post it for me since the site would not allow me to for some reason.)
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Old 02-08-2008, 05:21 PM   #4 (permalink)
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You are very welcome...!
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