| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools |
| | #1 (permalink) |
| Hi, I’m new Join Date: Jul 2010
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Adding details — what method is better? Hi people, I’m new to modelling and this forum. When I need to add details to model, what method is better — create separate element and make it «intersect», or add more edges and extrude? I found it’s easier to use first method, will there be any problems with intersecting polygons in:
p.s. I’m not using boolean, know that it’s bad thing. |
| | |
| | #2 (permalink) |
| Registered User Join Date: Nov 2010 Age: 28
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | It really depends on your specific model. For instance on robotic parts it generally makes sense to use separate pieces that seem like they are attached, but with organic models such as characters your going to want to use the extrude method in a lot more cases. The way I usually think about it is that if the object in real life has separate parts connected by welding or nuts and bolts then model them separate, if its one piece in real life build it in one piece in 3D. |
| | |
| | #3 (permalink) |
| Registered User Join Date: Feb 2009 Age: 21
Posts: 111
Thanks: 4
Thanked 8 Times in 8 Posts
Rep Power: 4 ![]() | I agree with ryan :O :) using the first one will defiantly be more suited to games as it is easier to lower the poly count. the second one is more suited to organic modelling as ryan said there is alot of extruding, bevelling and what not. I don't believe intersecting polygons would be an issue for either game engine to be honest as I have imported models with intersecting geometry into both before and it turned out fine ![]() |
| | |
![]() |
| Tags |
| modelling, polygon |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |







