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Old 04-22-2006, 07:11 PM   1 links from elsewhere to this Post. Click to view. #16 (permalink)
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Thumbs up Very impressive rendering mate

Hey! Nice rendering man ;) It's clean and smooth. I like it. Since we both are rhino and 3dsmax users I want to make you a question,... "Is there anyway to export things from rhino to 3dsmax that doesn't use too much polygons?" I modeled the OZ Leonardo rim and it's a pain in the ass to render it out because all polys consume too much memory.

I've attached some pics for you to see (if you don't mind:))
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Dodge Charger '69-oz-leonardo2.jpg   Dodge Charger '69-disc-brake2.jpg   Dodge Charger '69-oz-leonardo1.jpg  

Last edited by shadowkeeper; 04-22-2006 at 07:14 PM..
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Old 04-22-2006, 07:30 PM   #17 (permalink)
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hello. thanks for the comments once more...

as for the rhino to 3ds export. you have to manually export part by part with different settings. what i do with all my models. it's very difficult and time consuming i know, but that's the way to do it right.

first of all you need to understand the rhino mesh settings when exporting.

for large surfaces with not many details on, use larger minimum/maximum edge length. minimum edge length determines the smallest polygons around details. so if you have a large surface, eg, a car's hood, but has a few details (like the charger hood) u use a small minimum edge length (so that small details don't show blocky like the extrude in the center of the hood) and also a small maximum edge (i usually use minx10=max edge) so that your surfaces edges look nice. anyway, needs a lot of testing, so i suggest you try playing with all the parameters in there...

...or you can get a software package like that fron npower software that is intended for exporting from rhino to other programs. i don't know why, results look nice, but i still hate it :) let alone i want to export part by part because i also texture part by part, so it kinda helps me exporting this way. hope i helped... :/
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Old 04-22-2006, 07:44 PM   #18 (permalink)
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Quote:
Originally Posted by scooterlord
hello. thanks for the comments once more...

as for the rhino to 3ds export. you have to manually export part by part with different settings. what i do with all my models. it's very difficult and time consuming i know, but that's the way to do it right.

first of all you need to understand the rhino mesh settings when exporting.

for large surfaces with not many details on, use larger minimum/maximum edge length. minimum edge length determines the smallest polygons around details. so if you have a large surface, eg, a car's hood, but has a few details (like the charger hood) u use a small minimum edge length (so that small details don't show blocky like the extrude in the center of the hood) and also a small maximum edge (i usually use minx10=max edge) so that your surfaces edges look nice. anyway, needs a lot of testing, so i suggest you try playing with all the parameters in there...

...or you can get a software package like that fron npower software that is intended for exporting from rhino to other programs. i don't know why, results look nice, but i still hate it :) let alone i want to export part by part because i also texture part by part, so it kinda helps me exporting this way. hope i helped... :/
Uuula la laaaaa! That's time consuming indeed. This is not painful when it comes to export a rim or small things but its certainly painful with bigger projects. I guess I'll have to stick with your method since I couldn't find a better one :D Thanks man ;)
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Old 04-23-2006, 04:34 AM   #19 (permalink)
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Hi Scooterlord !

What at nice and fast answer :super:

I think (in real world, neo) that as the car is moving fast but is not blurred, that means the camera is folowing the car. With the Einstein's theory of relativity, as the car is 'fixed' and the road is moving, reflexion is also moving.

Anyway, you are not a Lord of scooter, but the King of Cars :thumbsup:
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Old 04-23-2006, 09:15 AM   #20 (permalink)
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thanks for sorting this out :) you surely are right about reflections, i have just never given it so much thought. i like the result as ART :)

thanks for the commenting again... u know, my nickname actually came up when i was 16 and got my first scooter. fastest around. it was a honda dio zx it could go up to 105kph, while in acceleration it would be a yamaha f1 2-stroke... now i have the hayabusa :D (maybe you saw it somewhere but expect new renders soon!)
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Old 04-23-2006, 11:29 AM   #21 (permalink)
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Thumbs up Respect!!

I always say that things can always be better, but with you man, I'm ready to change my mind:)

Excellent work!!!!
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Old 04-23-2006, 07:34 PM   #22 (permalink)
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could i ask scooter, how long have you been creative 3d in what ever program?
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Old 04-23-2006, 09:40 PM   #23 (permalink)
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hm, about 4 years i guess, minus a year that i was in the army :P, that's hm, 3 years...
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Old 04-25-2006, 01:30 PM   #24 (permalink)
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Nice... Very realistic model..
You are good ;)
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Old 07-12-2006, 08:54 PM   #25 (permalink)
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...for anyone interested in having this guys, this model is now available for sale at www.turbosquid.com :)
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Old 07-17-2006, 08:39 AM   #26 (permalink)
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INCREDIBLE, when I see this kind of models I wonder why am I still trying to learn 3D, because I will never end up to do such a great work. Once again Incredible work there I am amaized!
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Old 01-07-2008, 02:06 PM   #27 (permalink)
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hello and a happy new year! well, you never know how good you will end up :) you may even be amazed at yourself. then again maybe not but trust me it's worth trying. after the charger I have been working on a model for a couple of years now, am almost about to end it but in no big mood to model these days. you should wait till you see that :) the way I see the charger now looks...very basic right now ;)
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