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#16 (permalink)
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| .:: DarkGaijin ::. | Hey! Nice rendering man ;) It's clean and smooth. I like it. Since we both are rhino and 3dsmax users I want to make you a question,... "Is there anyway to export things from rhino to 3dsmax that doesn't use too much polygons?" I modeled the OZ Leonardo rim and it's a pain in the ass to render it out because all polys consume too much memory. I've attached some pics for you to see (if you don't mind:)) Last edited by shadowkeeper; 04-22-2006 at 07:14 PM.. |
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| | #17 (permalink) |
| Registered User Join Date: Sep 2003 Age: 30
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Rep Power: 0 ![]() | hello. thanks for the comments once more... as for the rhino to 3ds export. you have to manually export part by part with different settings. what i do with all my models. it's very difficult and time consuming i know, but that's the way to do it right. first of all you need to understand the rhino mesh settings when exporting. for large surfaces with not many details on, use larger minimum/maximum edge length. minimum edge length determines the smallest polygons around details. so if you have a large surface, eg, a car's hood, but has a few details (like the charger hood) u use a small minimum edge length (so that small details don't show blocky like the extrude in the center of the hood) and also a small maximum edge (i usually use minx10=max edge) so that your surfaces edges look nice. anyway, needs a lot of testing, so i suggest you try playing with all the parameters in there... ...or you can get a software package like that fron npower software that is intended for exporting from rhino to other programs. i don't know why, results look nice, but i still hate it :) let alone i want to export part by part because i also texture part by part, so it kinda helps me exporting this way. hope i helped... :/ |
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| | #18 (permalink) | |
| .:: DarkGaijin ::. | Quote:
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| | #19 (permalink) |
| Registered User Join Date: Jan 2004
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Rep Power: 0 ![]() | Hi Scooterlord ! What at nice and fast answer :super: I think (in real world, neo) that as the car is moving fast but is not blurred, that means the camera is folowing the car. With the Einstein's theory of relativity, as the car is 'fixed' and the road is moving, reflexion is also moving. Anyway, you are not a Lord of scooter, but the King of Cars :thumbsup: |
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| | #20 (permalink) |
| Registered User Join Date: Sep 2003 Age: 30
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Rep Power: 0 ![]() | thanks for sorting this out :) you surely are right about reflections, i have just never given it so much thought. i like the result as ART :) thanks for the commenting again... u know, my nickname actually came up when i was 16 and got my first scooter. fastest around. it was a honda dio zx it could go up to 105kph, while in acceleration it would be a yamaha f1 2-stroke... now i have the hayabusa :D (maybe you saw it somewhere but expect new renders soon!) |
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| | #25 (permalink) |
| Registered User Join Date: Sep 2003 Age: 30
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Rep Power: 0 ![]() | ...for anyone interested in having this guys, this model is now available for sale at www.turbosquid.com :) |
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| | #26 (permalink) |
| Registered User Join Date: Mar 2005
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Rep Power: 0 ![]() | INCREDIBLE, when I see this kind of models I wonder why am I still trying to learn 3D, because I will never end up to do such a great work. Once again Incredible work there I am amaized! |
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| | #27 (permalink) |
| Registered User Join Date: Sep 2003 Age: 30
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Rep Power: 0 ![]() | hello and a happy new year! well, you never know how good you will end up :) you may even be amazed at yourself. then again maybe not but trust me it's worth trying. after the charger I have been working on a model for a couple of years now, am almost about to end it but in no big mood to model these days. you should wait till you see that :) the way I see the charger now looks...very basic right now ;)
__________________ http://www.scooterlord.gr |
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