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| | #2 (permalink) |
| SkoleSlasken ![]() | really nice bubbles. and yopu have gotten the soap colore efect great work :) but inn a forest :P hehe lol ye ye
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| | #5 (permalink) |
| SkoleSlasken ![]() | ye agree..in some wierd way the forrest fits really good. must be the green colore :P ye agree. a little making of had bin nice. becaus it wass a sweet material. did you use mental ray and MR shader?
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| | #6 (permalink) |
| Registered User | Again thank you for the comments, For the render i have used V-Ray and the shaders is VRayMtl. The secret is in the reflection channel, that should be controller by falloff. In the fallof a 'RGB Multiply' should be added that will contain a material 'Planet', 'Gradient ramp' or any map that it managed the colors. The falloff controls the quantity of color on the reflection. For the animation de coordinates source of the planet map or the elected map color controller, it should be 'World XYZ' to give the sensation that generate real bubbles when moving. The rest is common environment, for example HDRI and those things. Excuses for my horrible english. Thenk you! |
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