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Old 04-25-2006, 10:49 AM   #1 (permalink)
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Been working on my first car model for long

yes its again an audi tt! :( but I am not as skilled as others around here so my audi is crap! its not complete yet, and I dont know when it will be. Maybe I chose wrong method to make it..I box modeled it while most other people use patches...(converted to editable poly yes?)
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Old 04-25-2006, 01:32 PM   #2 (permalink)
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Haven't you been using reference?
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Old 04-25-2006, 01:53 PM   #3 (permalink)
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Man u need serious modelling skills, and box modelling wont make it good, anyways, I mostly use Edge Extrude to do away with cars and u must have nice reference images, C YA :)
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Old 04-25-2006, 05:27 PM   #4 (permalink)
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i dont know enything about car modelling but i think i read some place that is not to smart to make the care as one big model. make it in parts.
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Old 04-25-2006, 06:22 PM   #5 (permalink)
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Car modeling is not so heavy, but before you try it you must spend some time "playing" with your modeling program.
You have to exercise by reading some tutorials, that way you will improve your modeling skills.
Also, when you start modeling a car you have to place some reference images (aka blueprints).
Most of all you have to do it slow, because if you want to do it fast you will have dozens of errors... ( i know that :lol )
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Old 04-26-2006, 12:16 AM   #6 (permalink)
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You might try using spline if you're using 3ds max and extrude it and using a lot of boolean operation to shape the car.

...Hmm maybe I will try car modelling after I've done with my current project. :)
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Old 04-26-2006, 12:57 AM   #7 (permalink)
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I did have reference but the blueprints werent accurate. but I admit it, I screwed it up. The windshield area was very dificult for me. noticed later on in the process that the hood is more raised up rather than lowered down. Any tips would be appreciated.(maybe I should have put this in WIP?)
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Old 04-26-2006, 12:59 AM   #8 (permalink)
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and yes, I forgot to mention that I had borrowed the wheels for this render. I know the wheels arent anything like the one in the render.
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Old 04-26-2006, 03:22 PM   #9 (permalink)
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i box model mine. in a style of patch modelling.
well this is my style u should try it any way
u model like 1 box with some what 4 polygon u then editable poly it and extrude it out creating the shape of the car.
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Old 04-26-2006, 06:24 PM   #10 (permalink)
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here is one simple tutorial how to start whith the car modeling.and the most inportant you must work slowly...and make the car in parts..:)http://www.tutorialized.com/tutorial/Model-a-Car/11705
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Old 04-27-2006, 07:46 AM   #11 (permalink)
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Smile

Also; if you're having problems with reference photos. (Almost unavoidable!) Then look here: Put in your RefPics in the three/four important viewports: Left,top, back and front. When they're in their right places, add a Point (found under: Create-->Helpers-->Point) to the scene. Place the point, first in the top view. Now try to find the same place in the front view, and move the point to there. If the left/right doesn't fit at all, you should convert that left-RefPic into a editable poly, so you can drag it around and make it fit that way.

You may want to add another point in the back of the car, to get even more accurate.

Here's a picture of the point I made for my scene:
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Been working on my first car model for long-refpoint02.jpg  

Last edited by Anifacted; 04-28-2006 at 12:04 PM..
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Old 04-27-2006, 11:09 PM   #12 (permalink)
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Quote:
Originally Posted by 3D Art
i box model mine. in a style of patch modelling.
well this is my style u should try it any way
u model like 1 box with some what 4 polygon u then editable poly it and extrude it out creating the shape of the car.
I took a box and added a edit poly Modifier and then started shaping it. I had the bigger shape of the car ready but for the other finer aeas, I added vertices and splines instead of extruding the shape from a smaller box.

And

thanks anifested, but I knew that and also used it to some extent on my car but almost always, the blueprints in the left viewport wont match the one in the other...they are disproportionate and that would confuse me even more.

also,

Thanks dragomir for the tutorial link. I must try something like that for the wheel arches...I just cant seem to get the circular pattern right...

Last edited by yashrg; 04-27-2006 at 11:12 PM..
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Old 04-28-2006, 11:46 PM   #13 (permalink)
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Here is an update on the car, I finally made the bottom grill
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Been working on my first car model for long-mesh-grill.jpg  
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Old 08-02-2006, 11:59 AM   #14 (permalink)
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show us the wholle image. all of the car's budy please
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Old 08-03-2006, 11:32 AM   #15 (permalink)
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I`ve stopped working on this car now...the swift is what I`m working on now.
but still, some renders of the whole car where I left it...
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Been working on my first car model for long-hdri-full.jpg   Been working on my first car model for long-chrome-ball.jpg  
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