Go Back   Community for CG Artists > Main Forums > General Technology > Texturing

Reply
 
LinkBack Thread Tools Rate Thread
Old 02-12-2008, 09:14 AM   #1 (permalink)
Registered User

 
Join Date: Feb 2008
Age: 28
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 NanoE is on a distinguished road
Unfolding uvw on animation

Got this problem: I've modeled a spherical planet Earth, that unfolds into a rectangular plane. As you can expect, if I use the usual UVW mapping generation tools (spherical, planar, etc...), textures get all messed up during animation. I've tried unwrapping or unfolding the uvw coordinates, but at some point textures start to horribly deform. The whole point is unfolding a sphere into a plane without messing up the texture maps.

Thanks in advance

Pd: I'm using 3ds max 9

Last edited by NanoE; 02-12-2008 at 09:28 AM.
NanoE is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

High Quality 3D MODELS Store