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| Registered User Join Date: Jan 2004
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Rep Power: 0 ![]() | A short introduction is in order I presume, we're a 5 months old Belgium-based mod team (although our number of international members is growing). Our mod, Off Limits, will be a HL2 based multiplayer tactical shooter. It's not a CS clone, we feel our gameplay will be one of our strongest assets, but it does use contemporary weapons. I could elaborate more on the mod but that would be off topic, there is a lot of info on our website http://www.off-limits.be if you're interested; if you just want to check out the models most of them are at http://www.off-limits.be/www-site/media.php (our site is getting a makeover next month or so). The media site shows our need I believe, we're looking for an experienced weapons skinner that would like to join our team. I thought I'd post here and see if any skinners here are interested. Any questions on the mod, or anything else for that matter, you can post em here. You can also contact me via mail or msn at maarten@off-limits.be or on Quakenet irc channel #offlimits . |
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| Registered User Join Date: Jan 2004
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Rep Power: 0 ![]() | Damn, it is what it seems like. Are there no conversion tools/exports possible though from max to lightwave and back ? And a texturer doesn't need to model that much; you could use max to just render, check your seems etc. [our modelers can/are willing to unwrap]. Got any work of yours to show by the way ? :) |
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