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| | #1 (permalink) |
| Registered User Join Date: Aug 2006
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Rep Power: 0 ![]() | having real hard time trying to make sand in 3ds max I followed this tutorial for 3ds max for making sand. http://www.maxarea.com/modules.php?n...ticle&sid=2058 I dont speak the languae that was used in that tut, but I just followed the image. this is the final outcome from the tutorial ![]() and this is how mine looks. ![]() mines way too bumpy and it dosetn have that nice soft grainy sand texture like the outcome from the tutorial. What am I doing wroung? Please help me out here. |
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| | #2 (permalink) |
| Learning... | First of all it is OVER exposed in lighting....... the bump or displace u used for the ground.... tile it bigger.... for bigger dunes.... add noise for the soft grain....you could mix or mask or just add it... okay i look over tut... i dont read that language also... but what i can see where u missed out was on the noise... check ur noise... also use google or bable fish to translate the site... you might of missed a step... also check your smoke... ur variables ARE WRONG... dont know for shure... |
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| | #5 (permalink) |
| Registered User | Damn, Just looking for a tutorial like this... But the page don't exist anymore... Anyone can help me further with this, on how to make a realistic looking sand?? thanks in advanced.. Greetz and Regards, Novak
__________________ Live From Day To Day! If You Live Tomorrow! You Will Die Today! Novak |
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| | #9 (permalink) |
| Registered User Join Date: Sep 2009
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Rep Power: 0 ![]() | I've managed to get the sand texture looking like it is in the image, but how do I create the sand around the sphere (the ground sand)? Displacement map or something? And what language is the tutorial in? Polish?? Thanks! |
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| | #12 (permalink) |
| Registered User Join Date: Jun 2010
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Rep Power: 0 ![]() | I love this tutorial! After transcribing it to English I was pleased to learn a lot about making a realistic sand material. I have one problem though... I can't figure out how to make the terrain shape like it is in the picture up top. I want to make a realistic looking sand terrain and I can't seem to get the displacement on the plane right to make the terrain look good. I can make the sand sphere okay but i need to know how to make the plane that it sits on look realistic. Can someone guide me on the right path? I understand it has a lot to do with lighting but i need the initial shape of the plane. Some kind of mix between a bigger noise map and a small vein type noise map on top of it? PLEASE HELP!!! ![]() |
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| | #13 (permalink) | |
| Registered User Join Date: Mar 2012
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Rep Power: 0 ![]() | Quote:
rafe74.neostrada.pl/terrain.jpg | |
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