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Old 04-11-2004, 11:18 PM   #1 (permalink)
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Mapping for DX 9?

Does any one have any mapping experiance in Direct X? I'm just getting started and was wondering how to implement it. Do you just model a map in Max and export it to a .x file? What can I do about keeping polygon counts low. Thanks.
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Old 08-02-2006, 10:47 AM   #2 (permalink)
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Where you get it???
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Old 08-20-2006, 06:40 AM   #3 (permalink)
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well...its better to bake the texture (render to texture) and animator/modeller should keep in mind to do lowpoly when modelling because the lower the better...and its better to export in x file.
sometimes i use 'texporter' to do uv/unwrap texture or baking texture...good luck.
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