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Old 01-01-2004, 10:39 PM   #16 (permalink)
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and also...

i myself and Logoreci are makin a game with the imagination engine those who would like to help and want to no more about game design:
Email or add me to your msn: kristan31@hotmail.com
or PM me natsirk
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Old 01-02-2004, 12:41 AM   #17 (permalink)
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he uses C++ i think he is my firend i am a programer to that i am helping him anyone that is a program that likes to help hi this program is gogin to be whicked... in C++, or Visual Basic Thanks.
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Old 01-02-2004, 12:47 AM   #18 (permalink)
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OHH YES..

me and him are programer he is the one that know more about C++, i just know something things like to make the menu and stuff but natsirkis the most "guiness" i am just making some FMV and some 3D grphic in 3DsMAX Studio 6.0, if anyone like to help we will be most thanksfull, good luck, and good bless.
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Old 01-02-2004, 01:21 PM   #19 (permalink)
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hey niklogoreci
can u tell me what is the diferens between 3dmax5, and 6?
and how mach dose max6 $ in Europe?
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Old 01-02-2004, 08:27 PM   #20 (permalink)
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its the same thing they buy it from discreet same way we buy it here in america. but over there, there is like student lichence that you get get it for 599.99$, they buy it 4,999.99$ if they are students or bussinesis. And Max 6.0 its a very very poworfull render and discreet only put there about 2 more futures that go with fire and burn for editing. see ya..

good luck.
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Old 01-02-2004, 08:29 PM   #21 (permalink)
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for me in america that i am now, i am goging backwell after about 3 years it beter here couse i can get the MaX 6.0, character studio 4.2 and burn for 599.99$ at CD Store he sells students lichence.. prety cool ha.
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Old 01-02-2004, 08:30 PM   #22 (permalink)
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sorry its not CD Store its

CAD STORE
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Old 01-02-2004, 11:01 PM   #23 (permalink)
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thats nice...listin as i understand u is very good at 3dmax and staff like that....see i i am very new at 3dmax....and vright now am making my firs car....its coming along ok but i need some help like how to make it look more reolistik and i dont know how to make the lights and the glass to...so if it not to mach to ask can u help my some thimes...?plz ......and i think it is cool that ur makeing that e-book for ur grandma...good luke
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Old 01-03-2004, 08:03 AM   #24 (permalink)
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Yes

I also have advice read tutorials about glass and shinnyness.
like at www.3dcafe.com
im sure nik will give you some to help halo please post sites with good tutorials in the category he needs.
Cheerz
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Old 01-05-2004, 12:02 PM   #25 (permalink)
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Well that all sounds interesting.

I think a big burden in current game development is the programming of vectors, qauterions and other physics that can't be done graphically atleast not yet. I suggest you develop a engine were anything can be done graphically with a WYSIWYG editor. But that also includes a time line interface and a entity layer that allows the users to create a scipt for each object independtly. Alos make the engine very very dynamic. What I mean with dynamic is not only portability or pluginability but also a general overall layer that manages all the libraries that will have to be loaded. I should not worry to much about how the graphics are renderend you can easily use DX9.0 for all it's great functions and use functions of new version when they are released. What have you set up right now? Because creating a nice plan before you tumble right into the code is not always a bad idea. I assume you have a solid background in programming and you have the experience? If you do I might someday want to hire you when I can effort it.
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Old 01-05-2004, 11:08 PM   #26 (permalink)
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ok

thank you good advice.
and yes it has WYSWYG views
all the rest ill take inconsideration
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Old 01-12-2004, 09:01 PM   #27 (permalink)
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hi its me again

i got a questeon what is it WYSWYG what dose it do in the game and what is this engine very very dynamic? if u can tell me more about this?
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Old 01-13-2004, 07:39 PM   #28 (permalink)
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WYSIWYG

WYSIWYG stands for "what you see is what you get"
Instead of writing all the commands you can just press a button and the program inserts the code where it should be without you having to write your life away..
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Old 01-28-2004, 12:27 AM   #29 (permalink)
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Would you be able to import your own characters? I'm not great at programming but I do know a little C++. I've been using Dark Basic, but it's pretty limited for what you can do. It's got a lot of cool features, but it seems to be first-person shooter only. It'd be nice to be able to import charcters and animations, models and such. It'd also be nice of you could have an interface that would allow you to generate motion paths, instead of all that "if/then/else" crap. I'ved made some cool levels in the past, but they were mostly for RPG's. But being able to place emitters and collisions sounds awesome! And, with sprites, you can have more realistic sfx. I'd love a demo when it comes out!

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Old 02-19-2004, 11:05 PM   #30 (permalink)
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Modding

I am beginning in modding, and i am using the UT2003 game engine ( which is a pretty good enigne). I am thinking about entering the "Make Something Unreal Contest", but i wonder if anyone knows and good sites with tutorials for mapping/modelling/texturing/etc. Or if you have any suggestions thay would be appreciated as well.

P.S. I am only 14 years old, and am planning on making a single-player story-driven mode for UT2003, in a modern warfare "atmosphere"
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