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| frost | game modeling help uh i guess I'll just narrow it down to the question. when a game developer is modeling, how many polys does he/she set aside for a specific thing? such as... maximum polys for a level, character, weapon, vehicle, scenery, special fx, ect basically i just wanna know maximum poly count for those things :) |
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| Registered User Join Date: Mar 2004
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Rep Power: 0 ![]() | hehe its cool man, i learned by asking questions also. If you want a basic idea you can look for the bf2 poly count guidline spreadsheet on fileplanet, or google it, but keep in mind that was for hardware 2 yrs. old, new hardware can handle way larger textures, and way larger poly counts. Like for example: Bf2 Heavy Armor: 6-7K polys 1024x1024 texture map. Frontlines Fuel of War (Release beginning of next year) Heavy Armor: 9-10k polys 2048x2048 texture map. It uses the unreal 3 engine ... But like i said it all depends on what engine, and what hardware youll be targeting. Hope this helps :) |
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