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Old 12-28-2007, 10:55 PM   #1 (permalink)
frost

 
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game modeling help

uh i guess I'll just narrow it down to the question.

when a game developer is modeling, how many polys does he/she set aside for a specific thing? such as... maximum polys for a level, character, weapon, vehicle, scenery, special fx, ect

basically i just wanna know maximum poly count for those things :)
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Old 12-29-2007, 02:03 AM   #2 (permalink)
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This all depends on what engine your using, and what hardware your targeting, usually engine documentation will have all the info included.
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Old 12-29-2007, 03:01 AM   #3 (permalink)
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ha oh.. well i feel kinda stupid now.. thanks though :)
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Old 12-29-2007, 06:39 PM   #4 (permalink)
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hehe its cool man, i learned by asking questions also. If you want a basic idea you can look for the bf2 poly count guidline spreadsheet on fileplanet, or google it, but keep in mind that was for hardware 2 yrs. old, new hardware can handle way larger textures, and way larger poly counts. Like for example:

Bf2 Heavy Armor: 6-7K polys 1024x1024 texture map.
Frontlines Fuel of War (Release beginning of next year) Heavy Armor: 9-10k polys 2048x2048 texture map. It uses the unreal 3 engine ...

But like i said it all depends on what engine, and what hardware youll be targeting.

Hope this helps :)
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