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Old 11-03-2009, 03:48 AM   #1 (permalink)
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Destructible environment research.

Hi all, I am a student in my final year at uni studying computer games art, i am starting to research interactive and destructible environments for games from an art perspective as my final year project. I am posting on here as i have become a little stuck in regards to researching how models for interactive and destructible assests such as building walls when hit with a missle work etc... i am curious as to how a game engine such as frostbite BF:bad company creates this effect.

So far i have looked into Morph targets but im pretty sure this is not the way it works, LoD models and basically replacing a model once a collision box is hit.

If anybody has any resources or has hands on knowledge of Interactive and destructoble/deformable envrionments used in todays games, i would love to hear from you. You will be credited in my work for any help i recieve.

Many many Thanks.
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