Go Back   Community for CG Artists > Main Forums > General Technology > 3D Games Development
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Reply
 
LinkBack Thread Tools Rate Thread
Old 10-07-2008, 08:46 AM   #1 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Alcazar is on a distinguished road
AlcazarOnline

URL: Alcazar Online - Index


AlcazarOnline

AlcazarOnline is a medieval based massive multiplayer online role-playing game (MMORPG) which will include content based on different nations religions, events, landmarks, etc as well as our own. This will add variety to the game as well as making it unique and interesting. Our desired acheivement is to create a popular MMORPG alike no other with intentions of giving players a fun and enjoyable game to play, but most of all, just work as a team to create a new type of fantasy game would be satisfactory.


Payment methods


There will be no payment for developers of AlcazarOnline unless we are making money, so most likely not until it is up. The system is as follows:


x = Multiplication
+ = Addition
- = Subtraction
/ = Divide

N = Number of programmers
A = Amount of money made that month
F = Fees which need paying
P = Monthly wage per programmer

P = A - F / 2 / N

In other words, after the fees are paid whatever was made that month is halved and spit amongst the programmers evenly.

Example:

N = 15
A = 1000000
F = 20000

P = 1000000 - 20000 / 2 / 15

Each programmer would be paid $32666 each in that scenario.

We will supply the architecture development programs ($119.95 ea) as well as the engine licenses ($150.00 ea). In addition you will receive an administrator position in the game.


Programming Philosophy


We are using the Leadwerks engine for AlcazarOnline and for architecture development (houses, castles, forts) we will be using 3D World Studio. AlcazarOnline will be programmed in C++.


Rules


Just like any development team we have strict rules and regulations which are as follows:

- You must be able to work as a team politely.
- Must be able to follow instructions.
- Always attempt to use correct spelling and punctuation in formal situations.
- Don't apply if your not active.
- Do not argue if something doesn't go your way.

AlcazarOnline isn't a zoo and if we're unhappy with your attitude we will not hesitate to remove you immediately. We can have fun although it is expected that you follow these rules. We are a team which means everyone pulls their weight, if there is no sign of progress we will not hesitate to remove you from the "team".


Details and Applications


C++ programmers will be well-informed of the details planned for AlcazarOnline so they can program them accordingly. It is essential that you can easily program in C++ using correct conventions at all times, unless directed not to.

Graphics designers must be capable of creating medieval-based textures, banners, themes, etc to a high standard. You must be able to accept constructive criticism, and improve on work submitted on request.

Modellers are expected to be able to create high standard models of medieval characters, items, buildings, etc. You need to be independent and show progress regularly.

Website Developers will be expected to work regularly with other Website developers and must know the basic website development languages.

To apply for any of these positions fill out this application and email it to Alcazar0nline@live.com.au (The 0 is a ZERO):

Code:
Real life name:

Username (Must be the same for all aspects of AlcazarOnline):

Desired Position:

E-mail Address:

Country:

Age:

Occupation:

Can you speak fluent english:

Known programming languages:

How long have you been programming:

How would you describe your skill level compared to other programmers:

Proof of programming skill:

Additional comments/questions:
For any additional questions register and private message me on the forums at www.alcazaronline.com or email me.

Last edited by Alcazar; 10-07-2008 at 08:49 AM..
Alcazar is offline   Reply With Quote
Old 10-08-2008, 08:58 AM   #2 (permalink)
SkoleSlasken
 
minimus's Avatar


 
Join Date: Dec 2004
Location: Norway (Trondheim)
Age: 21
Posts: 2,964
Thanks: 14
Thanked 104 Times in 97 Posts
Rep Power: 10 minimus is on a distinguished road

Awards Showcase
Speed Modeling - Best Concept Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Low-Poly Modeling Award Speed Modeling - Best Concept Model 
Total Awards: 12

Send a message via AIM to minimus Send a message via MSN to minimus
Quote:
Originally Posted by Alcazar View Post
URL: Alcazar Online - Index

Accepted. If you can prove that is you on the forums. Post in the application topic.
Hope it was this you ment.
__________________
Det som ikke dreper deg gjør deg stærkere :thumbsup:


Norge


Temp Home page:

http://quad3d.webs.com
minimus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Home - Archive - Top