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| | #1 (permalink) |
| Registered User Join Date: Jun 2003
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Rep Power: 0 ![]() | 3D Game Graphics... Hi... I'm a programmer and I have a 3D engine that's about 90% but I need a graphic artist... basically all I need are some ships and some buildings... reply or mail me if u'r intersted. Thanks. |
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| | #6 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 10 ![]() | That's the prob bob, heh, I'm not that good yet, but if I do get better I will. I had 3ds max for a while, but all I ever did was text stuff, and now finally in the last 2 1/2 months I've gotten into all the other stuff, but I do appreciate the offer. |
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| | #7 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 10 ![]() | I'm just learning to do more modeling and I'm improving rapidly. If you want to see three pics of my work. Click my homepage button "www" and there is a button on my website that says 3d pictures, click on that and you can see 3 pics. The first one is from a tutorial of off this site :) . The middle one looks a lot better at a bigger size because you can barely see the stars in that size, but I got limits on my website because it's hosted for free. |
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| | #8 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 10 ![]() | Ok, when I first read this post I just happened to be in the middle of the low-poly modeling tutorial in 3d studio max, heh. So I decided to finish and show you it. It has 408 faces, close enough I guess to 400. I tried to msmooth where I could to make it look as good as it can with that poly count. It looked really good with the higher poly count, but oh well. Btw, I'm not good at texturing so I didn't texture it yet. This is my first low-poly modeling so be gentle, heh. And I don't know if you could use this or not because it's a tutorial from 3ds max. Last edited by Jomama; 06-25-2003 at 10:12 PM.. |
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| | #10 (permalink) |
| Registered User Join Date: Jun 2003
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Rep Power: 0 ![]() | The model isn't bad but there are 2 problems: 1) I cannot use it because it's not in the "game spirit"... the game is gonna be "future-like" and the ships won't fly, but just float at about 50 cm from the earth... have u played battlezone... it has pretty much the ideea of the ships I want... 2) I got someone who can do the modelling (he's not great, but he's all I got) but I got nobody to make me some cool-looking textures. To apply the textures to the ship and play with the texture-coordinates it's not a problem, I know how to do this but I can't do the actual bitmap... Last edited by Ice_2k; 06-26-2003 at 05:30 AM.. |
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| | #11 (permalink) |
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Rep Power: 10 ![]() | Hmm, I see what you're saying. Sry I'm not to good with texturing. I've never played battlezone. I play mainly first person shooters. I play medal of honor spearhead all the time. Good luck and thanks for looking and commenting on my model. Pavel, this tutorial is built into max. Go to help->tutorials and it's listed as low-polymodeling a spaceship. |
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| | #13 (permalink) |
| Registered User Join Date: Jun 2003
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Rep Power: 9 ![]() | eh, guess i missed my chance. i love modeling futuristic spaceships, seriously. in fact im working on a modification for a game with a few friends of mine... im not all that great, im still learning, but im getting better. if u ever need an extra modeler don't mind askin ill do my best :D . also im learnin to texture as well, not too good with it, but im learnin so once i get better ill be glad to help u out if the job is still open. |
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| | #14 (permalink) |
| Registered User Join Date: Jun 2003
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Rep Power: 0 ![]() | Why do u say u missed your chance? Maybe you could send me one of your models... as for the texture, I know everything about applying the texture correctly but I need some to do the actual bitmap... send me a sampleof your work plz... By |
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