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Old 12-29-2008, 10:38 PM   #1 (permalink)
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Which way should i texture this?

i would put this in the WIP section but it wont let me post in the weapons section. and i was just going to post this when i was done with it but i had a quick question for yall

which way do yall think i should go about texturing this axe.

1. just apply the textures and use the uvw modifier
or....
2. unwrap it

heres my model. ( I also attached the original)



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Old 12-29-2008, 11:39 PM   #2 (permalink)
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i don't know how to unwrap so i can't suggest anything for you, but i'd like to see the final. looks good.
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Old 12-30-2008, 12:53 AM   #3 (permalink)
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hey Travis, frankly if ye're unwrapping it, it'll take loads ov patience n difficulties, as tis is a very complex model to unwrap......

wat ye cn do is.....goto Polygon mode, scroll dwn to Polygon Properties n giv each group ov polygons a different Material ID. nw giv tis model a single material in the material editor. n in place ov "Standard" material, gv "Multi/Sub Object", choose "discard old material" n den set the number ov materials to the no. ov Material ID's ye hv given to the model.....n dats it, gv each material a different texture, n in the end, jus gv a "UVW mapping" modifier to properly map the textures on the model.....

do post the final output :D
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Old 12-30-2008, 04:20 AM   #4 (permalink)
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Of course, if you can unwrap it, I would recommend you to do that. With an unwrapped model, you have a lot more 'possibilities' that can be made on your axe, such as 'painting' blood on it or scratches on it at desired places (that's only when you want to make it look like a used axe instead of a new one).

Thanks and good luck texturing it :)
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Old 12-30-2008, 04:25 AM   #5 (permalink)
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well, fr blood stains, ye cn put a "Splat" material, n in 1 color, add the basic texture ov axe blade, n in the other color, give Red color, n no map...i've made a basic axe lying in a blood stained mud-pool dat way...fr scratches n all....yea, v do hv limitations :P
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Old 12-30-2008, 06:22 AM   #6 (permalink)
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Hi Travis! do you can't create mapping (UVmapping)? It's so easy. Use soft UVLayout, i recomend!!! If you want i can create mapping today if you send me model (obj or fbx). It's very easy.
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Old 12-30-2008, 12:06 PM   #7 (permalink)
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thank you all for your responses. I unwrapped this ealrier and I will prob just go in that direction. i was just going to get yalls opnion on which one yall thought would be eaiser

ill post this in the main gallery when im done.

thank yall
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Old 12-30-2008, 02:44 PM   #8 (permalink)
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heres what i got so far.
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Old 12-30-2008, 04:31 PM   #9 (permalink)
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nice work so far.
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Old 12-30-2008, 07:00 PM   #10 (permalink)
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Hey, me like it :D... I must agree with Need_Help here, but honestly I don't know how to unwrap an object... lol

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Old 12-30-2008, 10:17 PM   #11 (permalink)
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It looks really nice :) Keep it up! I'm looking forward for the finished product.

Thanks.
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Old 12-31-2008, 12:45 AM   #12 (permalink)
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yea man, the blood stains r lookin cool...
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Old 01-02-2009, 04:10 PM   #13 (permalink)
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heres a little update. after i get done getting the basic diffuse map done im going to put some scratches on it to, to give it some more detail
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Old 01-02-2009, 06:02 PM   #14 (permalink)
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Nice good job there
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Old 01-02-2009, 06:37 PM   #15 (permalink)
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HI, nice work so far man! Keep it up! And so you are unwrapping it?
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