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| Registered User Join Date: Jul 2009 Age: 28
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Rep Power: 0 ![]() | Hi everyone i'm newbie here, and i need your help in the making of vray caustics & material for the objects.i'm using vray 1.50 for max 9.right now i'm following the video tutorials to seek the knowledge. in the tutorial i had done the same things as tutorial says but unfortunately i'm not getting the same reflection caustic affect like in tutorial. ok let me explain ! as the tutorial says i have taken 4 teapots seating on a poly meshed box,and i have taken a vray light in the lights rollout and placed slightly 90deg above and between the 3 pots.and a camera placed from the top view.and these are the settings and parameters i've entered. assign renderer/vray adv renderer 1.50 RC3/renderer vray global switches: geometry: displacement :on lighting: light,shadows on materials: reflection/refraction on , maps on , filter maps on. max trans levels:50 trans cutoff:0.001 glossy effects :on raytracing secondary rays bias:0.0 image sampler(anti-aliasing) adaptive qmc anti aliasing filter on : mitchell netravali vray indirect illumination: refractive on/reflection off default values for post processing save maps per frame selected gi engine: irradiance map gi engine:quasi mote carlo vray irradiance map: current preset:low vray caustice:on multiplier:2 search dist:127mm max photons:100 max density:0.0mm vray environment: gi environmet skylight override on reflection/refraction override on vray color mapping type: linear mulitply dark multiplier:1 bright multiplier:1 gamma:1 affect background on Materials i have taken for 4 teapots standard/vraymtl diffuse:RGB 50,50,50 reflect: RGB 20,20,20 glossiness: 1 sub divisions:10 max depth 5 exit color black refract: RGB 200,200,200 glossiness:1 subdivs: 8 IOR: 1.615 max depth 5 exit color(not selected/appear grey) fog color white fog multiplier:1.0 fog bias:0.0 BRDF selected blin and the rest default options trace reflections on trace refractions on cutoff:0.01 double sided on reflect on backside on use irradiance map on treat glossy rays as gi rays :only for gi rays energy preservation mode : RGB vraylight rollout: light on typle plane intensity:units:default(image) color:white multiplier:1.5 size half length: 201.687mm size half width:166.562mm options double sided off invisible on ignore light normals on no decay off skylight portal off store with irradiance map off affect diffuse on affect specular on sub divs 8 shadow bias 0.084mm please check attachments. my rendered teapot caustics scenes are the 1st pic & front view pic and tutorial rendered scene is 1 pic displayed with 3dsmax application on the background.take a look. i dont know what exactly i'm missing here. the caustics and reflection/refraction on the tutorial looks so beautiful and shiny.what should i do to get the same affect.please help me on this one, and i need your valuable suggestions .thanks in advance. |
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| | #2 (permalink) |
| Member | First, make sure you have turned Caustics on. Then, you have to edit the search distance and number of proton. To get rid of the 'blotches', just increase the quality of GI. Thanks. |
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| The Following User Says Thank You to Need_Help For This Useful Post: | Creative_guy (07-10-2009) |
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