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| Registered User Join Date: May 2007 Location: Italy, Peschiera Del Garda Age: 19
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Rep Power: 0 ![]() | need help with animation hi guys, I need ypur help: I tried to make an animation where a flying text breaks into some pieces and then falls to the ground, but pieces doesn't bounce nicely on the ground.. the bigger pieces intersect with the plane... any advice or hint about how to avoid it? another thing, how can I break it up randomly? I mean, it breaks up by polygons, and it's not all that nice.. thx everybody
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Rep Power: 0 ![]() | PROVIDE BOUNCE AND COLLISION FOR THE REACTORS... i dont know also which reactors you have used. Posting your reactor parameters might helps. And for the exploding text, not sure what workflow you have used. post some image or reference so we might advice you better.
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Rep Power: 0 ![]() | I did not use any reactor, I'm working in max and used particles.. PArray, linked to a Gravity force and Deflector.. on PArray I set particle type to Object Fragments.. but the pieces intersect to the ground when they fall.. that's not good.. geonak: what is the break up blast code?
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Rep Power: 0 ![]() | Quote:
=Go to space warps, and select Deflectors then select Deflectors again. on your top viewport, drag where the fragments will fall, creating a triangular icon ( its okay if the delfectors icon is bigger to the area you have, its much better) the deflector will acts a boundary on the ground for the fragments...Position the delfector icon on ground level.... Then as the deflector is still selected, go to main toolbar and select Bind to space warp, drag them to your particles. Then adjust the parameters like bounce .... etch. depending on how your fragments reaction', just play on the amount of bounce and friction until it suffice your work.
__________________ interior designer / 3d visualizer my pixila artist portfolio my cg society portfolio my sharecg artist portfolio Last edited by ronel; 01-24-2008 at 06:36 AM. | |
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Rep Power: 0 ![]() | thx ronel, i'm gonna try it right now.. I'll let you know
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Rep Power: 0 ![]() | You are welcome... anytime
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