Go Back   Community for CG Artists > Main Forums > Open Discussion
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Reply
 
LinkBack Thread Tools Rate Thread
Old 01-22-2008, 09:43 AM   #1 (permalink)
Registered User

 
Join Date: May 2007
Location: Italy, Peschiera Del Garda
Age: 23
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 000_RaT_000 is on a distinguished road
need help with animation

hi guys,
I need ypur help: I tried to make an animation where a flying text breaks into some pieces and then falls to the ground, but pieces doesn't bounce nicely on the ground.. the bigger pieces intersect with the plane... any advice or hint about how to avoid it?

another thing, how can I break it up randomly? I mean, it breaks up by polygons, and it's not all that nice..

thx everybody
__________________
Forget The Risk, Take The Fall,
If It's Meant To Be, It's Worth It All.
000_RaT_000 is offline   Reply With Quote
Old 01-23-2008, 07:12 AM   #2 (permalink)
Registered User

 
Join Date: May 2007
Location: philippines
Posts: 69
Thanks: 0
Thanked 4 Times in 4 Posts
Rep Power: 6 ronel is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model 
Total Awards: 4

PROVIDE BOUNCE AND COLLISION FOR THE REACTORS... i dont know also which reactors you have used. Posting your reactor parameters might helps. And for the exploding text, not sure what workflow you have used. post some image or reference so we might advice you better.
__________________
interior designer / 3d visualizer
renderworks
ronel is offline   Reply With Quote
Old 01-24-2008, 05:16 AM   #3 (permalink)
Registered User

 
Join Date: May 2007
Location: Italy, Peschiera Del Garda
Age: 23
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 000_RaT_000 is on a distinguished road
I did not use any reactor, I'm working in max and used particles.. PArray, linked to a Gravity force and Deflector.. on PArray I set particle type to Object Fragments.. but the pieces intersect to the ground when they fall.. that's not good..

geonak: what is the break up blast code?
__________________
Forget The Risk, Take The Fall,
If It's Meant To Be, It's Worth It All.
000_RaT_000 is offline   Reply With Quote
Old 01-24-2008, 06:33 AM   #4 (permalink)
Registered User

 
Join Date: May 2007
Location: philippines
Posts: 69
Thanks: 0
Thanked 4 Times in 4 Posts
Rep Power: 6 ronel is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model 
Total Awards: 4

Quote:
Originally Posted by 000_RaT_000 View Post
I did not use any reactor, I'm working in max and used particles.. PArray, linked to a Gravity force and Deflector.. on PArray I set particle type to Object Fragments.. but the pieces intersect to the ground when they fall.. that's not good..

geonak: what is the break up blast code?
Now i got your problem

=Go to space warps, and select Deflectors then select Deflectors again. on your top viewport, drag where the fragments will fall, creating a triangular icon ( its okay if the delfectors icon is bigger to the area you have, its much better) the deflector will acts a boundary on the ground for the fragments...Position the delfector icon on ground level....

Then as the deflector is still selected, go to main toolbar and select Bind to space warp, drag them to your particles. Then adjust the parameters like bounce .... etch. depending on how your fragments reaction', just play on the amount of bounce and friction until it suffice your work.
__________________
interior designer / 3d visualizer
renderworks

Last edited by ronel; 01-24-2008 at 06:36 AM..
ronel is offline   Reply With Quote
Old 01-25-2008, 09:31 AM   #5 (permalink)
Registered User

 
Join Date: May 2007
Location: Italy, Peschiera Del Garda
Age: 23
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 000_RaT_000 is on a distinguished road
thx ronel, i'm gonna try it right now.. I'll let you know
__________________
Forget The Risk, Take The Fall,
If It's Meant To Be, It's Worth It All.
000_RaT_000 is offline   Reply With Quote
Old 01-26-2008, 05:14 AM   #6 (permalink)
Registered User

 
Join Date: May 2007
Location: philippines
Posts: 69
Thanks: 0
Thanked 4 Times in 4 Posts
Rep Power: 6 ronel is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model 
Total Awards: 4

Quote:
Originally Posted by 000_RaT_000 View Post
thx ronel, i'm gonna try it right now.. I'll let you know
You are welcome... anytime
__________________
interior designer / 3d visualizer
renderworks
ronel is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Home - Archive - Top