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Old 07-26-2008, 08:20 AM   #1 (permalink)
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Making realistic looks building

Hello guys, I just like to ask you for some tips about how to make my latest scene more realistic. I tried to modell, texture and render panel block houses, but in the end it wasnt seemed in the way I liked. I used 3dstudio max with vray. How could I do, actually I need some really handy advices if you would help me:) I enclosed the original picture about the settlement, and the rendered one.
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Old 07-26-2008, 08:32 AM   #2 (permalink)
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try to change the camera/view angle
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Old 07-26-2008, 08:51 AM   #3 (permalink)
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Thanks amek! I'll try that as well, but I thought like things: what kind of texture should I use, and how could I set its parameters, or advices from your mind, I u were me, how could you do that, unfortunately I have been working with 3dstudio max for just a half of year, I still dont have enough experience to make out such a realistic images as i saw in this site nowadays. help me with some ideas, I'm sure lot of people seek the same.
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Old 07-26-2008, 08:58 AM   #4 (permalink)
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Quote:
Originally Posted by Dinike View Post
Thanks amek! I'll try that as well, but I thought like things: what kind of texture should I use, and how could I set its parameters, or advices from your mind, I u were me, how could you do that, unfortunately I have been working with 3dstudio max for just a half of year, I still dont have enough experience to make out such a realistic images as i saw in this site nowadays. help me with some ideas, I'm sure lot of people seek the same.
other guys will explained that better than me.

actually you image looks really good.not much to change there.

adding a background can change the image for a better look by the way.
and if me...i will try to play with lightning...try some different light and you will find which one is the best.

and i think you need to edit this(see the image,i marked with red line)
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Old 07-26-2008, 09:34 AM   #5 (permalink)
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thy again amek! this is really come in handy what u said, thx for the advices, I'll try each of them, and i will remove the "bushes":) and then I'm going to post it here, when I'll finally finished, by the way I had bigger plans with this picture, I'll see what i could do, Dini (if anyone got more ideas, feel free to share with me:) chio
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Old 07-26-2008, 02:13 PM   #6 (permalink)
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you're welcome and good luck!!!
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Old 07-27-2008, 06:11 AM   #7 (permalink)
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i dont know what your trying to achieve on the texture, but when you look at the original you can see some grain and wonds on the wall alsow some dirty. all this is part of natur and time and will alsow add more realisim to your model. becaus now it looks like a plane new building right fro mthe factory.
alsow you should rounden out some of the topp edges on the bushes becaus we can easly see the chamfering edges. as amek pointed out.

but it looks good. realy good :)
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Old 07-27-2008, 07:03 AM   #8 (permalink)
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Thy! i'll make some real old texture in photoshop, but i dont know actually the proper 3ds max tool which can apply these old texture to the building's surface to look like real from a high range camera view point, maybe unwrap map, or stmh like that, thy again! best regards: Dinike
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Old 07-27-2008, 07:41 AM   #9 (permalink)
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You'll need to use the Unwarp UVW modifier in 3DS Max if you really want to get that kind of 'old' texture (and the stain appearing at the correct place). After that, edit / draw the texture in Photoshop or any other 2D image editing program and use that for your building. That shouldn't be hard for your building, since it's rectangular in shape (a cuboid). There are many tutorials about how to do that (you can just search in Google)

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Old 07-27-2008, 07:55 AM   #10 (permalink)
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Thank u "need help" you are really helpfull! I'll post the finished image when I finally can make an end of this:) it'll be a challenge:D THX
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