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| Main Gallery Moderator ![]() | low poly question i have question about poly limits for low poly models. what are the following general poly limits for next gen game engines like the unreal 3 engine 1. characters 2. large buildings 3. medium buildings 4. small buildings 5. various objects 6. a game level (without a character and cars) because i cant really find any details on this |
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| | #2 (permalink) |
| 3dm3 moderator ![]() | When i passed the Autodesk diploma, i lerned that character must be <5000 (but as i know now limit is 7500) Vechicles < 5000 too Buildings as i remember < 2000 game level don't have limit becouse level has dynamik loading. when we searched limit for our game we put in scen 3 000 000 polygons and scen was working.
__________________ Sorry for the mistakes :) |
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| The Following User Says Thank You to Dr. D For This Useful Post: | iamtravis316 (02-13-2009) |
| | #3 (permalink) |
| Supreme Digital Artist | I agree here with Dr. D. I have no diploma but I can tell you that characters actually can't be built to look good unless they have more than 5k-6k of polys. Everything more than that goes into medium category ![]() As for the buildings I have two friends that are studying architecture and they work in auto-cad and their poly count don't go over: 3000 for small building (0-1 flat), around 4500-5000 for medium building (2 flats) and more than 6000 for large buildings (with 4 or more flats)... Various object have various number of polys (you will have to tell us witch those objects are lol) ![]() And levels. They are as Dr. D. said loading dynamically. Your map should have at least 5mil polys if you want it to be small but realistic. Everything larger is more complex and it goes to medium poly count models. I have an example to make on this subject. I play Wurm (wurmonline.com) and the game has really great map. The map is so large that you would need an whole day (or more, it depends from witch type of tile you are moving on) just to get from one corner of the map to the other. It has 4096x4096 tiles and that is 33554432 faces... Cheers ![]() |
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| The Following User Says Thank You to SDA For This Useful Post: | iamtravis316 (02-13-2009) |
| | #6 (permalink) |
| Supreme Digital Artist | You have to make a difference between poly and face. Face is surface made out of 3 dots. Polygon is however made out of 3 or more dots and bounded by edges. I am sure that this will help you. Wherever you see polygon count, it means face count. This is an error that needs to be fixed in some programs. PS: Dr. D. I also meant those polygons since they are the ones that count... Cheers ![]() |
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| The Following User Says Thank You to SDA For This Useful Post: | iamtravis316 (02-14-2009) |
| | #7 (permalink) |
| Main Gallery Moderator ![]() | ok i had another question. for normal maps for low poly stuff, how should the mesh be like say you were doing something that was just using a plane. could you do it with just a plane and have the detail of the normal map show up on it or would you need to have more subdivision on the plane (like cut the plane into a couple of different squares) to get the normal map to show the detail???? and should you chamfer the edges on stuff like cubes or will the normal map smooth the edge? or just not chamfer the edge? Last edited by iamtravis316; 02-16-2009 at 11:56 PM.. |
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| | #8 (permalink) | |
| Supreme Digital Artist | Quote:
The choice is yours. lol. I haven't tried that before but some say that it is better that ordinary bump mapping. That last question, can you explain it a bit more, I dont understand it!? Cheers ![]() | |
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| The Following User Says Thank You to SDA For This Useful Post: | iamtravis316 (02-17-2009) |
| | #9 (permalink) |
| Registered User Join Date: Aug 2008 Age: 23
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Rep Power: 4 ![]() | Vechicles < 5000 too lol Project Reality uses the BF2 engine, whe have that @ around 10.000 traingles for the Chinook ^^ but thats realy pussing the enigne :) |
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| The Following User Says Thank You to ice_killer For This Useful Post: | iamtravis316 (02-17-2009) |
| | #11 (permalink) |
| 3dm3 moderator ![]() | < 1500 as i know.
__________________ Sorry for the mistakes :) |
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| The Following User Says Thank You to Dr. D For This Useful Post: | iamtravis316 (03-20-2009) |
| | #12 (permalink) | |
| Forum Moderator ![]() | Quote:
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| The Following User Says Thank You to Izmal For This Useful Post: | iamtravis316 (03-20-2009) |
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