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| Registered User Join Date: Jul 2008 Age: 20
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Rep Power: 0 ![]() | Extruding Problem ! Hey guys... I got a specific Problem in 3DS Max 2009 while extruding sum faces... As you can see in the picture I wanted to extrude these faces...but I want them to go straight out the Z angle... ![]() In Tools like Wings3D I can set the Angle it will be extruded... In 3DS Max I just can choose Local, Group, Polygon...which all give me unwanted results... I already tried to rotate the mesh ^^ so it will may extrude the right way...but it stays in that weird result. anybody knows what I'm doing wrong? Charlie |
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| | #2 (permalink) |
| Registered User Join Date: May 2007 Location: France Age: 29
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Rep Power: 0 ![]() | try with local normal type or move the mesh, no rotate. however, i think before beginning a complexe modeling like a character, you should work on tutorials, or try the speed modeling for beginner here. You seems to need lot of tips and help for some basic things in 3ds max. I know it's boring and i understand you want to do something strong and impressive, but if you've some difficulties to extrude 3 polys...i guess that the whole modeling will be extremly hard for you, and I prefer to not think about the texturing and rendering for now. I know that's not something you want to ear, but if you don't proceed step by step, there is a risk for you to be put off. :)
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| | #3 (permalink) |
| Registered User Join Date: Jul 2008 Age: 20
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Rep Power: 0 ![]() | I already saw all tutorials and build a weapon for my mod... See my bonesword ingame of Mount & Blade... ![]() And I can model that helmet I want to ^_^ But it's just that extruding thingie what's disturbing me And as I said "I just can choose Local, Group, Polygon...which all give me unwanted results..." - Even Local Normal isn't working... Moving the Mesh won't help, too...I aligned the Mesh to 0x 0y 0z ...dont know what's the problem there thx for help anyway ! Charlie |
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