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| 3DM Administrator Join Date: May 2002 Location: Ukraine Age: 23
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Rep Power: 10 ![]() | Cryengine 2 special effects ![]() All the new engine features shown off at GDC 2007. 1.Time of day lighting 2.Dynamic soft shadows 3.Real time ambient maps 4.Lightbeams 5.Long range view distance (upto 16km) 6.Parallax occlusion mapping 7.3D ocean technology 8.Facial animation system 9.Parametric skeletal animation system 10.Procedural motion warping 11.Object motion blurr 12.Depth of field 13.Breakable buildings 14.Breakable vegetation system 15.Advanced rope physics 16.What you see is what you PLAY editing system 17.Component vehicle damage 18.Next Generation physics system (nuclear bomb demonstration) YouTube - Cryengine 2 special effects ![]() CryENGINE™ 2 Character Pipeline Advances for Next-Gen 1/3 Videos to accompany CDG 2007 slide presentation. 14 - What is a character? 17 - A few runtime deformation types 21 - Simple 3 vector driver: shape 28 - Arbitrary drivers, using flowGraph to dump joint rotations to HUD text 30 - Arbitrary drivers, using math nodes to drive a chroma shift based on joint rotation 31 - Arbitrary drivers, using flowGraph to drive amount of water trickling down HUD by same joint rotation (not shown in CDG presentation) 38 - Linear Blend Skinning vs Spherical Skinning (volume preservation) 39 - In Game example of spherical skinning volume preservation (flipping tentacle) 49 - Sculpting and extracting relative, pose driven morphs 50 - Simple pose driven morph example YouTube - CryENGINE™ 2 Character Pipeline Advances for Next-Gen 1/3 CryENGINE™ 2 Character Pipeline Advances for Next-Gen 2/3 Videos to accompany CDG 2007 slide presentation. 52 - Setting up a simple pose-driven morph with the Expressions Explorer 54 - Pose-driven morphs, automated 'fleshy eye' setup with morphs or bones 55 - Fleshy eyes in-engine 63 - Pose-driven joints,'heper joint' Nanosuit example (Crysis) 67 - Animation retargetting examples, internal tests and R&D 85 - Case study: Flash Freezing Characters, debug-mode gameplay showing dynamic freeze/shatter effect 89 - Interactive pre-baked physics, Baked physics (keyframe animation) physicalizing upon collision 92 - Bringing cinematic physical destruction to varying hardware specs (physicalizing pre-baked upon collision) YouTube - CryENGINE™ 2 Character Pipeline Advances for Next-Gen 2/3 ![]() CryENGINE™ 2 Character Pipeline Advances for Next-Gen 3/3 Videos to accompany CDG 2007 slide presentation. 101 - Unoccluded Area Direction, soft self-shading within the normalmap 103 - Cloth rendering, cloth shader combines cloth, plastic and metalin one single drawcall 129 - Look-at IK test, combining Rim-lighting, SSS driven morphs, lookIK, the Eyeshader and Eye-overlay technique 131 - Fleshy Eyelid stress test 136 - Creating a simple Linear Expression 137 - Creating a Nonlinear Expression 145 - Basic Automated Phoneme Extarction; Combining audio and text to generate a basic mouth animation 149 - Joystick control setup, complex mocap setup 150 - Joystick control setup, simple 157 - Joystick controls moved by Mocap Data instead of being hand animated 158 - Simple Mocap Workflow 159 - Initial automated facial animation on a mocaped body 161 - Earlier raw data test YouTube - CryENGINE™ 2 Character Pipeline Advances for Next-Gen 3/3 More video and info: YouTube - sariosto's Channel Source video: Christopher Evans: 3D Modeling, Set-Up, and Animation p.s. YouTube - Crysis joke trying in high settings
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine Last edited by Stryker; 03-09-2008 at 05:05 AM. |
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| Registered User Join Date: Mar 2008
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Rep Power: 0 ![]() | Nice list, but the image with the characters isn´t cryengine 2 its from the DICE guys, and they use there own engine. The one you looking for is this one. ![]() Just to not confuse people ^^ |
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| Registered User Join Date: Sep 2007 Location: The Netherlans Age: 20
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Rep Power: 0 ![]() | even i dint know that there were there allready awesome development time They will be done in DEC2008 BTW that means that in Feb the Game will be in shipment(If everything is going like the way it shood)
__________________ It doen't matter that your stupid atleast you'r not smart :) Warning this messege does not make you any smarter |
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