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Old 01-01-2009, 08:40 AM   #1 (permalink)
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Charachter animation question

Hello, i was thinking of making a chatachter animation, but i woukld need someones help. I have downloaded a rigged and ready for animation charachter(only so i can test it) . And i dont want to use motion capture becuase it would be problematic. So the question is if i want to acctually animate him do i have to keyframe every single movement and do it manualy or is there any better way? Hope someone can help. THank you in advance .
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Old 01-02-2009, 03:20 AM   #2 (permalink)
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Please
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Old 01-02-2009, 03:27 AM   #3 (permalink)
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hey man....in animation keyframing, ye hv to animate the extreme parts, the middle parts get animatd demselves....fr example, if ye hv to animate a pendulum's movement, gv a keyframe to its extreme right, n gv a keyframe to its extreme left....ovcourse wid proper timing, as its very necessary fr animation.....den play it, it'll swing frm right to left on its own.....umm, btw, i hope ye knw the tangent or graph editors????

if not, chek out a few option buttons below the timeline, jus next to the "Set key" button, on the right side, is a button wid n icon ov a curve on it.....click on it n choose a straight line....all animations hv to b done wid a straight line tangent...den later, as the movement needs, goto graph editor, n gv all the keyframes on the tangent, Slow IN/OUT or Fast IN/OUT , or watevr....

THIS, M TALKIN WITH REFERENCE TO 3Ds MAX.....
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Old 01-02-2009, 04:51 AM   #4 (permalink)
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First of all thank you for your reply and yes i do use 3ds max, but i don't know if you understud my question right i guese i formulated it badly :-( - Well i know the basicis of the animation and the pendulum's movement i know how to do, i know the tangent and graph editors. What i don't know is if in the charackter animation made with bones and IK solvers. So i am asking if i let's say want to make him walk do i have to animate (keyframe) every movement of the leg, hand , etc. ?
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Old 01-02-2009, 04:56 AM   #5 (permalink)
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aah, okk :P ...yes ye hv to animate everything.....each leg, both the hands, every body part that moves while a character walks... :)

if ye're lookin fwd fr basic walkin movement, try Biped rather than bones....in a biped ye jus gotta gv number ov steps, n start playin....it'll walk on its own :)

but if its fr a professional showreel, den bones r important too...
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Old 01-02-2009, 06:54 AM   #6 (permalink)
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Quote:
Originally Posted by shashanks18 View Post
aah, okk :P ...yes ye hv to animate everything.....each leg, both the hands, every body part that moves while a character walks... :)

if ye're lookin fwd fr basic walkin movement, try Biped rather than bones....in a biped ye jus gotta gv number ov steps, n start playin....it'll walk on its own :)

but if its fr a professional showreel, den bones r important too...
Ahh that what i neede to know thx. No, no it's not just a basic walk movement that was just an example, what i want to do is a small animation, but i really don't feel like moving everysible body part in one keyframe :-(. Well i will see, but thanks you heleped mne a lot!
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Old 01-02-2009, 06:58 AM   #7 (permalink)
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hahaha, yea animating stuff takes lots of patience....i hv n animation wid a basic human model in which it tries unsuccessfully to lift a weight rod. n den it falls frm its hand ;) took me bout 2 days to make dat simple 6secs animation :(
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Old 01-02-2009, 07:02 AM   #8 (permalink)
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LOL that's will take some reall patience :-( . I am thinking of rather not starrting to do it, but iwil se :D
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Old 01-02-2009, 07:09 AM   #9 (permalink)
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hahah, but its worth a try...ye aftr all gv "life" to sumthing :D
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