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| Best way to get a job? I'm looking to make a decent professional portfolio to hand to employers but I am unsure what would impress them the most. I understand that if they are interested in car games they would want car models etc but what is generally seen as a good rendered model e.g. buildings, characters, range of environments? any help would be nice. Mike |
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| Registered User Join Date: Nov 2006 Location: India Age: 21
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Rep Power: 3 ![]() | same is my question here,actualy i want information regarding the avi clips that should be presented thru portfolios,i.e. what to create for the "animation thing" so as to get the boss impressed. Kya kya hona chaahiye ek professional portfolio me jiske dwaara ek accha career utpann ho sake,aache salary ke saath especialy agar koi india se ho to please madad karo,yahan par to kuch samajh hi nahi aata. thanks in advance for any help! |
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| Registered User Join Date: Jan 2004 Location: Malaysia / Singapore
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Rep Power: 0 ![]() | Doubt there's such classification among the bosses as to which type of model will be better over the other type (buildings or characters or vehicles) as mentioned by mike. It really depends on what kind of job position the employer is looking to fill up & the kind of work they expect you to do. Though I agree there's quite a few employers who expect to employ multi-talented staffs. And unless you're looking to work for those company needing you to do everything, else you won't need to show all sorts of work (building, vehicles, characters, etc) in your reel. It's not easy to be expert in everything. So for starters, try focusing on what you really wanted to do, practice hard & work on them for your reel. For modellers to impress, apart from having appealing design for your models, great details that awe, efficient use of polygons, the other prominent factor will be the asthetic look of the model; meaning it has to look correct in terms of proportions, etc. Especially true for human characters. Another factor that needs attention for organic models is how well the edge loops of the models are placed to allow for proper deformation when animating. Other factors that adds value to your reel will be having good lighting & how well you could edit & present your work in the reel. Same for animation reels. It's dependent on the nature of work you want to do. If it's character animation, then perhaps you need to show your acting skills, weight, timing, etc. As to what kinds of animation you need to present will depends on how creative you are. I'll suggest try doing something interesting or funny. There's alot of advices given by the pros in the net & I've listed some of the links below for reference: http://www.zayatz.com/pages/tips.htm http://www.kenstone.net/fcp_homepage/demo_reel.html http://www.thescratchpost.com/resources/reel.shtml http://mag.awn.com/?int_check=yes&article_no=2881 Hope it answers some doubts :) Last edited by capricorn; 03-22-2007 at 01:04 PM. |
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| Registered User Join Date: Jan 2004 Location: Malaysia / Singapore
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Rep Power: 0 ![]() | Anytime man :) I've gone the long way when I first started & it's really depressing sometimes. So now I'm just sharing my experience that's all :) |
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