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| Registered User Join Date: Apr 2008
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Rep Power: 0 ![]() | 3DS Max in games industry Hi, I am a 3rd year Game design student, currently finishing my studies and researching a future career. I was wondering if anyone has any games industry experience relating to 3DS Max, especially with regards to level design. My main area of interest is the importing of 3D assets into game engines (especially using Hammer). Thanks in advance for any comments :) |
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| | #2 (permalink) |
| Member | I'm just a 'freelance' 3DS Max user. However, I advise you to be 'ready' to use other 3D modelling programs as you will be using the program that the company that you are working is using. Most game developers use Granny3D nowadays (as you can see the .GR2 files in the games' directory). As I know, that program can import/export 3DS Max and Maya format. As for level design, I believe that it will not related to 3D modelling very 'closely' since they might have developed their own 'level designer' for their games (so the players can design their own maps too, as you can see in many RTS games). But my guess is, if there isn't any 'level designer', most probably you must model according to the 'scale' that they have set for you (just like prince of persia series, there is a certain 'distance' where the prince and jump so if you notice carefully, the distance is the same for every place where he needs to jump) Thanks. |
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| | #3 (permalink) |
| Forum Moderator | Hi parsni, currently im working in a game development company and my personal experience says that 3ds max is one of the most powerful tools in modelling especially in game development. Companies such as Epic games,Ubisoft..etc is using 3ds max as their 'weapon' of choice. i must agree with Need_Help comment too..you must be ready to try other modelling s/ware too; like zbrush,mudbox for making more detailed model..etc. level design basically starts at the begining of development, where concept art & gameplay is projected. Scale metric and all other expect must be confirm at this stage before starting to model game assets. Hope this helps Btw, try using Polytrans to convert/import/export to other 3d format file. Polytrans = http://www.okino.com 3ds Max in games = http://images.autodesk.com/adsk/file..._brochure0.pdf ![]() |
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| The Following User Says Thank You to Izmal For This Useful Post: | minimus (04-10-2008) |
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