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| Registered User Join Date: Mar 2008 Age: 21
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Rep Power: 0 ![]() | Z-Brush+3ds Max discussion Hey people, I'm currently writing a report on the merits of both Z-Brush and 3ds max and the impact Z-Brush has had on both the industry and the market and whether it marks a complete changing of the guard in terms of modelling style or just intergration into existing pipelines for companies/individuals. It'd be a great help to hear everyone's opinions on the subject really focusing on the modelling aspect of the two programs with a slight leaning on texturing as well, and how it could affect either you or your company! Also if anyone has any official info on the stuff past general info on Autodesk's website etc I'd be grateful for the links. Thanks a lot for any help! p.s. to any mods i know i've threaded in two forums but its just because i want a wide range of opinions sorry guys! ![]() |
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| | #2 (permalink) |
| Registered User Join Date: Jul 2008 Age: 23
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Rep Power: 0 ![]() | zbrush.... i don't know, it makes everything so comlpex (i mean in the numer of polys), ok it is fast an intuitive, yes!, but i sense like if you lose the full control of the mesh, so i think that its best to skick to editable poly and if you are making the scene reeeaal detailed, put these details whit zbrush (actualy im very concerned with the number of polygons, but i know that is a matter of time before the computers get faster) |
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