| | #16 (permalink) |
| Registered User | in Configura Driver change it from 3D to Open GL maybe it will help you out
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| | #17 (permalink) |
| Registered User | Ok the last Post was for your blueprint ;) for connecting that vertex to the segment , you should use ( CUT ) first click on the vertex then click on the place you want it to be connected
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| | #19 (permalink) |
| Registered User Join Date: Mar 2004
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Rep Power: 0 ![]() | Not to many people know this trick, i kinda learned it by accident in my time modding, the pic should be pretty self explanatory, and uses the least amount of resources. Oh yea the shader is colortest.fx |
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| | #20 (permalink) |
| Registered User | Wowww The Trick was Amazingggggggggggggggg ![]() THnx A LOT MANnnnn ![]()
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| | #21 (permalink) |
| Registered User Join Date: Mar 2004
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Rep Power: 0 ![]() | hehe np man glad to be a help. I was making a model for a mod for bf2 one nite, and realized when i was skinning with the bf2 static mesh shader that fx shaders tend to render much clearer in the viewport, so i did some messing around with my blueprints and figured out the colortest.fx gave the best results for blueprints ... |
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| | #22 (permalink) |
| Registered User | CELEVER one find more tricks ;) thumbs up for you bro
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| | #23 (permalink) |
| Forum Moderator ![]() Join Date: Jun 2003 Location: Ukraine
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Rep Power: 6 ![]() | Welcome back amin! cool to see you here again:) |
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| The Following User Says Thank You to Raider For This Useful Post: | amin2001 (12-29-2007) |
| | #24 (permalink) |
| Registered User | Heyyyyyyy Raiderr Thnx for the welcome Bro Good to see :) i will start out with transportation Wip check it out in my signature ( Ferari F430 ) i will also post a new car to the gallery ( lamborghini ) so check it out and let me know if you liked it ;)
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| | #26 (permalink) |
| Registered User | you can change options there :D i dont understand your problem
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