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| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | problem with blueprints i have a problem. i use 3d max 9 at 32 bit. i make a plane i add on it a material with diffuse a bitmap with a part of the blueprints but the blueprints is blurred and of a bad quality in 3dm. i post the project and a screen shot of my problem. please help me. |
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| | #3 (permalink) |
| Registered User | Hi Buddy Follow the steps : 1_customize 2_prefrences 3_viewports 4_configure driver 5_ follow the attach image !! let me know if the problem is solved keep up
__________________ FERRARI F430 ( WIp) Last edited by amin2001; 01-14-2008 at 02:22 AM. |
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| The Following User Says Thank You to amin2001 For This Useful Post: | Stryker (11-17-2007) |
| | #5 (permalink) |
| Registered User | emmm , Go to Customize as you see in the attach then similar to this , find the others !! ![]()
__________________ FERRARI F430 ( WIp) Last edited by amin2001; 01-14-2008 at 02:22 AM. |
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| | #6 (permalink) |
| Member | Go to Customize->Preferences then under viewport click on Configure Driver... Change Background Textures size and Downloaded Texture size to 1024 and check both Match Bitmap Size As Close As Possible. Restart 3DS max and you're done! This is my answer in another forum a few months ago (same as his answer), just copied and pasted :P Thanks :) |
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| | #7 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | ohoh i understand sorry :P if i use max 6 it's the same prob. i must do the same on max 6 ?? edit: ok i make the same on max 6 now i control if it's work. Last edited by .: AnTi :.; 10-20-2007 at 05:43 AM. |
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| | #8 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | it' better but not the best... mayby i have a fu**ing Direct3D driver... have someone had a direct3D 9 ?? Last edited by .: AnTi :.; 10-20-2007 at 05:57 AM. |
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| | #9 (permalink) |
| Member | Maybe you can try to update your DX9 to DX9.0c latest version. Did you restart your 3DS Max after you changed the settings? It's important because it will not take effect if you don't restart your 3DS Max. If its still like that, try to enable 'Antialiased Lines in Wireframe View' (the checkbox above Background Texture Size. |
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| | #10 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | yes i restart 3ds max but it'still like in the last screen shoot... i can't find the DX9.0c... i find one but i don't know hoe to install it :P ^^ thanks for your help |
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| | #11 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | the Antialiased Lines in Wireframe View don't change anithink ok ill pass... i try to work with the blueprints like that.... if it can help you i have a pavilion zd8000 with an ATI mobility radeon x600 and the directX 8.1... i try to start modelling hope i can make somethink Last edited by .: AnTi :.; 10-20-2007 at 06:40 AM. |
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| | #13 (permalink) |
| Member | Once you've downloaded DX9.0c, just open the .rar file and find a .exe file named Setup or whatever name that 'sounds' like a installation file. However, I don't really think that its the version of DirectX that causes this problem, it looks like it was caused by your Max. Try to contact Autodesk and I think they should know how to fix the problem. Thanks :) |
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| | #14 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | ok i try .... now i have a problem with modelling... i have a video tutorial... and in a moment he select a vertice (in poly) and click on a opposite segment and Max create the segment from the vertice he select to the point of the segment he click... How to make this ???? If u don't understand tell me |
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