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Old 10-26-2007, 05:14 PM   #1 (permalink)
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modeling joints

I am moving on from none deforming objects and moving onto human modeling, which is turning out to be rather hard for myself. My biggest question is how to model the areas of the body that has joints. (Knees, elbows, wrist, and so on) Should the vortexes be closer together on the front of the knee and further away from each other on the back of the knee?
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