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| How to model faster using 3ds max 8? How to model faster using 3ds max 8? Seen I'm begin draw with Autocad (2d drawing), then my work flow is like this 1) Trace floor line in Autocad 2) Import in 3ds max then extrude (-150mm) the floor line become floor. 3) Create wall in front viewports using rectangular, convert to editable spline then extrude and Edit Mesh Modifier 4) Using floor shape as a guide to put every wall by copy it. Go to editable spline>segment then adjust using snap point on to suit the lenght of floor. Create 45 degree every wall edge. 5) Create opening by using rectangular. Give rectangular correct size then using snap point and align to locate the opening. After that attach it using editable spline Done the wall + opening and floor as guidence Can somebody share others workflow? any opinion are welcome ![]() Last edited by redzuan3828; 04-10-2007 at 10:33 PM. |
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| Registered User Join Date: May 2007 Location: China
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Rep Power: 2 ![]() | I think u can do the floor use a plane then add "Shell" and in 3ds max there's a geometry named "wall"(do the spline as the base, then use wall picking the spline) u can add windows to the wall to and "Wall" will do a hole for the windows by himself.I hope this can help u and sorry for bad eng. |
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| Thanks elyu This technic is new for me...but very fast and good... I will use it... before that... Did you got any problem doing highrise or bigger scale project using this technic? Thanks again.... any others opinion guys???? Last edited by redzuan3828; 04-10-2007 at 11:24 PM. |
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