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| Registered User Join Date: Nov 2004
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Rep Power: 0 ![]() | Hello all My name is Cory S and I'm a graphic designer.* 10+ yrs in illustration's * I have gotten my self into 3d modeling, vehicles for motorsports. I'm reading lots of tutorials but some stuff still eludes me. Any advice is welcome ;) I'd like to post my work and get feed back as what I'm doing wrong and how to fix it. *working on rims and wheels* . which look awesome until I render it. thanks for any help. CS |
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Rep Power: 0 ![]() | wheel #4. I have put together a wheel using the wheels i built in CorelDraw *Converted to AI*. I can see a little bit on how it could help me with shapes but how could it be used in car modeling? Hope you enjoy this wheel :) Thanks CS |
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| | #4 (permalink) |
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Rep Power: 0 ![]() | my third attempt at car modeling... i'm not impressed, and i have no idea what i;m doing wrong. the top looks good but it FAR from smooth. when i select mesh smooth and put in a # for smoothness nothing happens. And I still have no idea aabout lighting.. any help , please and thanks CS |
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Rep Power: 0 ![]() | Izmal, thanks :) I'm using 3DS Max 6, it's the first time using it and its now lots of fun :) That last car was ok, i now know what I was doing wrong. This new Funny Car is SO much better :) Just a few questions now, #1 From this point i'd like to add a paint scheme to the car's body, I have created it in CD9 *Illy7* is there a way to color the model the same way? #2: I have figured out that the vector art i created in CD9 works VERY well in max when imported as an illy file. * wheels can be created and then extruded* How else this could this feature be used? I'm thinking about engine parts and small detail work. Here's the funny Car. Body : 2 Hrs Chassie : 20 min wheels: Created in CorelDRAW 9 and extruded in max 6 |
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| | #9 (permalink) |
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Rep Power: 0 ![]() | skinfather* Thanks, I'm getting there slowly. ;) in every design/posting there will be more detail then the last. Here is my newest car, a 2002 Cavalier HNRA Pro stock. Day 4, I love it :) An interesting occurrence while mirroring this car. Things wouldn't and I couldn't figure out why... I went back and opened groups and found that 1 or more vertices were selected on these objects that wouldn't mirror. I deselected them and everything mirrored correctly :) Question. Any leads on how I would make the parashoot bags a soft fabric like? it's supposed to be woven nylon same as the parashoot cables. Thanks for any help :) CS |
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Rep Power: 0 ![]() | So i;m messing around with small stuff on the car and I notice that parts of the car have moved.... I have no idea how. I cought most of the new flaws but not pleased with myself on this error. I'm working through this tutorial *http://67.15.36.49/team/tutorials/ni...issantex2.asp* has anyone been through it? I'm getting confused. Do i have the whold car selected when applying UnwrapUVW? or do i do it buy sections of the car? Where is the edit button? How many things should the modifer stack contain? Thanks for any help CS Last edited by SGD Racing; 01-24-2005 at 12:00 AM. |
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