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| Registered User Join Date: Nov 2007
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Rep Power: 0 ![]() | In-game car model question Hey guys, If I was to model a car for a game so relatively low poly, and the car is destructable (eg. glass shattering) is it better to model the windows/windscreen as a seperate model or some other way? Because I want the glass to shatter and break. Thanks heaps for your time! |
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| Registered User Join Date: Nov 2006 Location: India Age: 24
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Rep Power: 6 ![]() | obviously u have to model shatters , in games as we see if a pot explodes from bullet,its shatterd into pieces that are not amazingly large in number,may be 7 or 8 shatters and likely!!! so is the case with car and good amout of texturing makes things living! So i hope ths helped ,me too intrstd in knowing more ,help guyz! |
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| Registered User | hi fom ur question, it actually depends on how low poly are we talkin about? 5000 poly? 10000 poly or etc? coz as a 3d artist for games studio, I work on 22500 poly for a car. yes, we model the windows and glasses as seperate items. I do paint the damages in the textures, but I dont model the shatters, that is done by the game engine. but if u plan to model the car and make it damagable without any game engine, then u might need to also model the shatters as seperate items. hope that helps :) cheers! |
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| Registered User Join Date: Jul 2004
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Rep Power: 0 ![]() | i used to make cars for Need for Speed 3 & 4. I typically made the car body as one piece and then detacted the components to separate parts. When in games like Grand Theft Auto, they are damaged or removed by the game, eg the windscreen cracks are done with a texture then it 'falls off' the car completely. same with the panels, etc. ![]() |
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