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Old 03-27-2008, 08:44 PM   #1 (permalink)
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In-game car model question

Hey guys, If I was to model a car for a game so relatively low poly, and the car is destructable (eg. glass shattering) is it better to model the windows/windscreen as a seperate model or some other way?
Because I want the glass to shatter and break.

Thanks heaps for your time!
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Old 03-28-2008, 08:38 AM   #2 (permalink)
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obviously u have to model shatters ,
in games as we see if a pot explodes from bullet,its shatterd into pieces that are not amazingly large in number,may be 7 or 8 shatters and likely!!!
so is the case with car and good amout of texturing makes things living!
So i hope ths helped ,me too intrstd in knowing more ,help guyz!
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Old 04-06-2008, 11:15 AM   #3 (permalink)
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hi
fom ur question, it actually depends on how low poly are we talkin about? 5000 poly? 10000 poly or etc?
coz as a 3d artist for games studio, I work on 22500 poly for a car. yes, we model the windows and glasses as seperate items. I do paint the damages in the textures, but I dont model the shatters, that is done by the game engine. but if u plan to model the car and make it damagable without any game engine, then u might need to also model the shatters as seperate items. hope that helps :)
cheers!
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