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| Registered User | Zeratul [ 3ds max & Zbrush ] The StarCraft II is coming soon(October 2008, i have to wait about 6 month,noooo T_T), so, for celebrating that greate moment, i wanna model something about StarCraf. ![]() ![]() ![]() This is my last work "Zeratul", i did it with 3ds max and zrush, what do u think about? By the way, does anybody know how to export a Normalmap from Zbrush? Pliz... |
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| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 17
Posts: 2,164
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Rep Power: 6 ![]() | Really great work, you should be a modeler og starcraft ^^ maybe a bit more details on the head but els pritey good. About Normalmap from zbrush i recomend you to give this site a try. ZBrushCentral - ZBrush Tutorials Forum loots of great tutorials.
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| Registered User | Quote:
well, about the head, i have to do many things XD | |
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| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 17
Posts: 2,164
Blog Entries: 4 Thanks: 10
Thanked 22 Times in 21 Posts
Rep Power: 6 ![]() | displacement is good if you have a higher number of polygons. the normal map dont really care that much about it. so if it is a high poly use displacement if it is for a game or low poly use normalmaps :)
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