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Old 04-06-2008, 10:26 AM   #1 (permalink)
Kyo
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Zeratul [ 3ds max & Zbrush ]

The StarCraft II is coming soon(October 2008, i have to wait about 6 month,noooo T_T), so, for celebrating that greate moment, i wanna model something about StarCraf.







This is my last work "Zeratul", i did it with 3ds max and zrush, what do u think about?
By the way, does anybody know how to export a Normalmap from Zbrush? Pliz...
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Old 04-06-2008, 02:33 PM   #2 (permalink)
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Really great work, you should be a modeler og starcraft ^^

maybe a bit more details on the head but els pritey good.

About Normalmap from zbrush i recomend you to give this site a try.

ZBrushCentral - ZBrush Tutorials Forum loots of great tutorials.
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Old 04-07-2008, 09:12 AM   #3 (permalink)
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Really great work, you should be a modeler og starcraft ^^

maybe a bit more details on the head but els pritey good.

About Normalmap from zbrush i recomend you to give this site a try.

ZBrushCentral - ZBrush Tutorials Forum loots of great tutorials.
thanks minimus :D
well, about the head, i have to do many things XD
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Old 04-20-2008, 01:04 PM   #4 (permalink)
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Now i'm mapping this modle, i've done only the bottom part, now i have to mapping the hands and then the head, but it looks bad, what do u think about?

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Old 04-22-2008, 12:11 PM   #5 (permalink)
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i would do a bit more detail on the skin - like scratches and stuff like that. But the rest is pretty good. Well done :)
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Old 05-06-2008, 09:30 AM   #6 (permalink)
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Finally i've finished the mapping of my character, now i have to do some props for my model, it'll be nice XD

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Old 05-06-2008, 09:32 AM   #7 (permalink)
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i would do a bit more detail on the skin - like scratches and stuff like that. But the rest is pretty good. Well done :)
well, i'd like to add the details with zbrush and then use a normal map or displacement. Which is better displacement or normal map? I think displacement is very good. What do u think about?
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Old 05-06-2008, 11:38 AM   #8 (permalink)
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displacement is good if you have a higher number of polygons. the normal map dont really care that much about it. so if it is a high poly use displacement if it is for a game or low poly use normalmaps :)
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