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| Registered User | hi guys!This is my first post in this forum!I have a problem with my model...i import from 3d studio max 9 to zbrush this model for painting and texturing.I want to import the final model to 3ds.I found tutorials to the net but my model is high poly and i can't create UV unwrap.Any idea? P.S: sorry for my english ![]() |
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| Registered User Join Date: Oct 2007 Location: Mars "the Red Planet"
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Rep Power: 5 ![]() | well trilos dude if you did the base mesh in 3dsmax then its easy to carry out the UVWs. but if you started working directly in the zbrush then you will need to recreate the topology of your mesh and then apply the high res mesh to newly created one. and then take it back to lowest division level and then export the mesh out to MAX and do your uvw and then import it back in Zbrush. now do the colouring and Use Project Masted to project the details from the High res Mesh to your newly imported mesh. :) i hope you understand the whole procdure because its a littel tricky. |
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