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| | #1 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | This is a room where there is Igo Tournaments :) Inspired by Hikaru no Go :sm:
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| | #2 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | This is the last update : I'm going to start what may be the final render, it's going to take all day long:sm: C&C are welcome as usual ;)
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| | #3 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | Do you like the opened window? Are the three's shadows interesting? C&C always welcome ![]()
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| | #4 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | I think there is to much Depth of field, don't you? I'll make another render with half DOF like the forst image of this post ;)
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| | #5 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | Woohoo final render :togo: 12hours lol !Hope you like it ! Here you can see the 1024*768 full image
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| | #7 (permalink) |
| Forum Moderator ![]() | hmm...12 hours?are you using any renderer? i prefer the second image..but on the modelling side,i guess you should do more...(not just clone objects). make use of the empty space. i agree with Xpilot..done an animation much longer than that time.... *hope this helps ;) |
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| | #8 (permalink) |
| Registered User Join Date: Sep 2004 Location: Selangor, Malaysia Age: 36
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Rep Power: 8 ![]() | i like the image, but the space is a bit strange. objects at the back is a bit too blur at such a distance. i have never seen any igo room, i feel the room is too spacious for fewer table (do u call it table), can add more table and c what's the result |
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| | #9 (permalink) | |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | Quote:
Well, in such a room, the tables are used depending of the tournament, if they need 4 tables, they put 4 tables in the center, if it's a main practice then it'll go up to more and more. The few tables they are, the more important is the tournament :buttrockx And : Yes it's called a Go Table or Goban in japanese... | |
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| | #10 (permalink) | |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | Quote:
Well... I'm on a AMD 1.4Ghz. 1Gb. Ram ... The scene is 165963 polygons with 5 omni lights [ Far Away ] casting light traced shadows, and, well, the DOF takes 12 renders so it's about a 1hour render X12 for the DOF lol ! And yes I'm a n00b so I don't know how to make good lightning without using tons of omni lights lol ! :buttrockx :buttrockx | |
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| | #12 (permalink) |
| Registered User Join Date: Sep 2004 Location: Selangor, Malaysia Age: 36
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Rep Power: 8 ![]() | hi 3DL, about lighting, i came across a very good tutorial by Princess Sin-D - "Lighting with standard 3ds max lights" (edited by PiLe) at 3dkingdom.org. i think the same theory apply 2 all other 3d s/w 2. |
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| | #15 (permalink) |
| 2005-2006 CG Student Join Date: Apr 2004
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Rep Power: 9 ![]() | WoW ! You where right ! It rocks with the area shadows... But now, a question : How can I modify the shadow's blurring quality? Now the shadows are blurred but the blur is quite low resolution HELP PLZ ! |
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