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| Forum Moderator ![]() Join Date: Aug 2003 Location: Serbia & Montenegro
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Rep Power: 9 ![]() | This site is FANTASTIC ! Greetings to all of you. I'm working on a dinosaur model (T. rex). I'm pleased with the model, but I'm haveing problems texturing it. What I want are pretty detailed textures. I was wondering if anyone could tell me few tips & tricks, techniques & stuff like that. Thank's anyway. :susel: Sorry if my English is bad (probably it is...). Here is my model. Last edited by polyman; 08-02-2003 at 09:00 AM.. |
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| 3DM3 Administrator ![]() Join Date: May 2002 Age: 27
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Rep Power: 10 ![]() | Thanks for compliment! All that I have it a standard texture Dino from 3ds max. You need to segment model (head, foots, body etc...) and to apply a texture to each of them. Use Unwrap UVW. Good luck to you :beer:
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| | #3 (permalink) |
| Forum Moderator ![]() Join Date: Aug 2003 Location: Serbia & Montenegro
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Rep Power: 9 ![]() | Well, thanks. I was thinking to do that too, but there is a little problem. As I said, I'd like the texture to be hi-detailed. What I did was: I segmented the model (so that each part is a different object), I applied Unwrap UVW to each, I created a BIG bump & diffuse maps for every individual part (now you are thinking: "Huh, Polyman is one COMPLICATED person...")... The problem is, when I put all of that together, I get ugly transitions where the parts are connected. |
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| 3DM3 Administrator ![]() Join Date: May 2002 Age: 27
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Rep Power: 10 ![]() | Try to adjust the texture in Unwrap UVW or something else. Any ideas?
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