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Old 07-22-2009, 12:51 PM   #76 (permalink)
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i made something very fast to show a simple thing may be it can help any one

its like video tut..

let me know wt u think abt it


???? ???? ? ??? ??? ???? ???? 10 ???? on Vimeo


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Old 07-22-2009, 12:59 PM   #77 (permalink)
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Wow, a sticky on this forum. Good work as usual Ramdan.
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Old 07-26-2009, 04:22 PM   #78 (permalink)
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thx mate ;)
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Old 07-27-2009, 11:28 AM   #79 (permalink)
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hey guys , for any one who didn't get the chance to see my demo reel , i upload it at vimeo.com with very good quality
enjoy !

here is the link :-

VFS Modeling Reel by Mohamed Aly Rabie on Vimeo

snap shoot :-

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Old 07-29-2009, 05:54 AM   #80 (permalink)
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hey guys i made a video tutorial about how to layout uvs for organic modeling


i which u learn something from this video..Enjoy!




the video link :-


http://www.vimeo.com/5815224
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Old 07-30-2009, 07:34 AM   #81 (permalink)
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start paint some colors and textures ...

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Old 07-30-2009, 09:09 AM   #82 (permalink)
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i know its too early to test the normal maps..and stuff (cuz the texture not done yet)and i also know that i should reduce the poly count that than to fit into games..but its just a beta test (any one has game experience , u r welcome to advice , critic and comment )
thx



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Old 08-01-2009, 04:54 PM   #83 (permalink)
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final model


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Old 08-15-2009, 04:29 PM   #84 (permalink)
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here is a fast model i made (WIP) just to get bk again on the sculpting mood...

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Old 08-17-2009, 08:39 AM   #85 (permalink)
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Damn... I didn't expect to see such progress, so let me tell you I was stunned when I saw all this...

I was on summer vacation so I wasn't here to post.
Keep up the good work

No comment. Cheers...
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Old 08-17-2009, 01:45 PM   #86 (permalink)
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good to see a talented artist working with Autodesk Maya and Pixologic Zbrush :) you have some inspiration on a character modeling.
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Old 08-25-2009, 09:41 PM   #87 (permalink)
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Quote:
Originally Posted by SDA View Post
Damn... I didn't expect to see such progress, so let me tell you I was stunned when I saw all this...

I was on summer vacation so I wasn't here to post.
Keep up the good work

No comment. Cheers...
hey thx dude , i dont have much to show this days , it's Ramadan here in Egypt , so it is like i dont have much time to make new stuff ...but i'm still a live lol

anyways,,, thx for ur comment and i how u watch my new stuff as soon as i'm done from it

good luck
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Old 08-25-2009, 09:42 PM   #88 (permalink)
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Quote:
Originally Posted by multifrag View Post
good to see a talented artist working with Autodesk Maya and Pixologic Zbrush :) you have some inspiration on a character modeling.
thx buddy , appreciated a lot
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Old 08-25-2009, 09:48 PM   #89 (permalink)
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i made such an awesome tutorial talking abt the work flow between maya and zbrush but it's by ARABIC Lang.
i don't know if any Arab artist visit my thread to get the all benefit from this tut. or maybe some one can take a look to the tut. and get an idea ,,,

i talk abt many stuff
the right work flow between maya and zbrush
uvs
normal maps
the best way to import and export
poly counts
poly painting info
how to make a normal map
how to test ur normal map in maya ....and other cool stuff but again with Arabic no English

here is the link :-

http://www.vimeo.com/6150816



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Last edited by m.ramdan; 08-25-2009 at 09:52 PM..
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Old 09-19-2009, 12:52 AM   #90 (permalink)
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get bk ...





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