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Old 03-24-2006, 01:20 PM   #1 (permalink)
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Simulating Cracks

Hey, can anyone please help me out - I need to know how to simulate a box developing cracks itself and being teared down into peices after being cracked? :)

anyone? Thanks in Advance :thumbsup:
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Old 03-24-2006, 03:45 PM   #2 (permalink)
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I dont now exactly, but I think you might try Reactor.
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Old 03-29-2006, 10:45 AM   #3 (permalink)
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Well, this could be tricky a bit. I succeeded doing this but not with the Reactor. There are two cases:
1. if the thing is solid then you might create the object and then you should cut it yourself and create the broken edges yourself, just like it will look after the break. But you have to design the two halves in a way, if you put them together, it should look entire, one piece. If the object is transparent, you have to be even more careful with the cracks' form. This is what I've done with my fairy tree.
2. if the object is not solid, I used vertex manipulating with bones... This one is pretty simple, only at the start (when it looks entire) must be careful to trick the eyes...
Good luck!
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Old 03-29-2006, 11:15 AM   #4 (permalink)
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Thanks, I found some Tutorials that did the job but Thanks any ways! :togo:
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Old 03-29-2006, 11:20 AM   #5 (permalink)
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Can you share me those tutorials? I'm curious of other ways...
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Old 03-29-2006, 12:52 PM   #6 (permalink)
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ye can you give us a link real 3d?? and thanks for your explanation Vampiressae
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Old 03-29-2006, 01:18 PM   #7 (permalink)
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Well, I dont exactly remember but Search it on 3dtotal.com or Tutorialized.com may be! :type:
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Old 03-29-2006, 04:53 PM   #8 (permalink)
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ok thanks i look for it.
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