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Old 09-02-2007, 04:11 PM   #1 (permalink)
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Talking Project Evangelion

Hey guys :D

I'm currently getting myself involve in my personal Evangelion project.

As you can see it's still in it's early R&D stages[still 2D for the time being].



Early as it is, I still believe it's a good time to share :D

I've created a site just for this project, everything is in it's very early stages.
Pardon the quality.
http://www.bracercom.com/ProjectEva/
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Old 09-04-2007, 03:14 PM   #2 (permalink)
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A quick sketch of an ideal that I will finalize in 3D someday.

Just in case you are wondering why is it that I come up with things like this,
the short answer is I'm mentally retarded. Ha Ha Ha
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Old 09-04-2007, 03:28 PM   #3 (permalink)
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hahaha... i love that smile face:P
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Old 10-29-2007, 10:16 AM   #4 (permalink)
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The design of the Eva-01 & 02 Head is really unique in my personal opinion though my favorite is the Eva-00 head design.
They manage to create the illusion of “Creature encased in technology” without making it look too “Gross”.

Throughout the modeling of the head, my number one priority is to make sure all edges, even the sharpest ones, are filleted to catch highlight even in the most unlikely situations.
I had been successful at maintaining the “Fillet perfect geometry” philosophy with this head.

I’ll try my best to maintain this philosophy throughout the rest of the body modeling process.
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Old 11-06-2007, 06:56 AM   #5 (permalink)
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After all those time spend on modeling, texturing and weighting vertices to achieve good deformation, I’m proud to say I finally own an Evangelion Model !

Oh My God I’m going crazy, it so exciting !
Now I can play with it ! YEHHHHHH !

Seriously, all I like about 3D is the Playing/Posing & Rendering part, every other thing is just …. Ha ha ha! Oh my God I’m so happy !

My OWN EVANGELION 3D model !!!
My going crazy now ! ha ha ha

I went to my favorite pasta place to celebrate my mini victory but I can’t stop thinking about playing with it !

One idea went through though, depicting the battle between Eva-01 & Bardiel.

Here’s a quick sketch I’ve drawn with all the pasta sauce photoshoped out ;p

I know I’m suppose to continue modeling the Eva-00 & 02 but thinking about that just kind of make me want to throw up, I don’t want to model anymore I just want to play with it ! I’ll do it when I do it ! Ha Ha Ha
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Old 11-12-2007, 01:29 AM   #6 (permalink)
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Something terrible have happen, after spending one whole week building the assets for this scene, getting the clouds just right, calibrating the lighting and mapping the terrain to achieve realistic displacement all in 3DS Max, everything is gone.

Yes, gone, something happen, I’ll keep it simple here, suffices to say everything I’ve work on for the past one week is gone. Not even undelete can save it.

It’s Gone, I can’t believe it, but it’s gone.

I’ll not be working on this project for now, I’ll take it as a sign to move on, I have a number of client projects coming my work that I have to deal with…

I still can’t believe it’s gone…
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Old 11-13-2007, 02:58 PM   #7 (permalink)
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Because of the shear reason of “accountability”, I have to atleast put a decent goodbye to the people that had been following this Project Evangelion of mine.

So I present to you the only assert that is not whip out by the malfunction, the Eva-01.

Until next time, Project Evangelion is now officially on hold. 14 November 2007.
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Old 11-13-2007, 11:29 PM   #8 (permalink)
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wow this is awsome. im working on a project like this one two.i like the brushed metal look you got.good luck. and sorry for your lose
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Old 05-03-2008, 10:11 AM   #9 (permalink)
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It’s been a while since this project was stopped, 6 Months & 19 Days to be exact.
Now that my teaching contract is over, I’m back to the freelance life style and with it the time to work on my own stuff again.

Time to have fun and relax again !
Back to my favorite Evangelion !
I’m so excited !
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Old 05-18-2008, 03:38 PM   #10 (permalink)
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The line pattern on my model's Hand was done to match the anime’s.


OK, time to move on to my favorite Eva-00, the funny thing is I can’t really justify in the design sense why I like this Eva the best, perhaps partly because it’s blue, but I also like the “compact” look of the head, it’s somehow looks more “practical” compared with the other two.

The interesting thing is in design, one is taught that having a strong silhouette is a good thing, something that the Eva-00 isn’t very good in compared to the Eva-01 and Eva-02 but I don’t care, it’s my favorite, end of argument, ha ha ha

Created a brief sketch to guide me in the eventual material implementation of the Eva-00.
So excited, another Eva is about to be born in my hard drive. Ha ha ha

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Old 05-18-2008, 07:13 PM   #11 (permalink)
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Great modeling!! The EVA is awesome!!
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Old 05-26-2008, 07:07 AM   #12 (permalink)
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Thanks Elinewton, it's nice to get replies.

Currently modeling the Eva-00 head.
It’s not too much of a challenge for it consist of mainly flat surfaces, hence, the only
thing I will need to concerned myself with is the quality of the fillet effect when two flat surfaces meet.

When I’m modeling this head, I’m already wondering how I should approach the modeling of the Eva-02 head because I believe
it’s by far the most challenging to model of the three Eva heads for it is very organic…a lot of curves…must look for definitions….
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Old 06-02-2008, 08:11 AM   #13 (permalink)
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Ok life is good, this part is done.



I really regret the stupid idea that this project will be an overwhelming shower of the brush metal material, this idea arose when I was looking at one of those brush metals and I ask myself “hmmm wouldn’t it be nice if I create a project entirely based on this material ?!”

It’s a stupid stupid idea !

It’s ok if the object to be given this material is a simple cylinder or something equally primitive in shape but this Eva is an entire robot that is pretty organic looking and I have three of those to handle.

I’ve to strain my eyes just to see if all the UV squares are the same size to maintain the consistent look of the brush metal strokes throughout the different parts.
Seams are going to be obvious because as it’s not a plain texture, the stroke is going to look strange when they collide with each other unless they run in parallel.

I also felt trapped by the fact that it sometime feels I am setting up the UV for the brush metal strokes and the decals have to play with whatever is the result of that UV setup.

Of course I can multi-layer the texture maps via map channels but I really don’t like to complicate this area, I’ll render to texture everything so that in the end, I only have one map channel. Keep it simple.

Note to self, stay away from brush metal materials, they are evil…
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Old 07-02-2008, 04:20 AM   #14 (permalink)
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Eva-00 Material Implementation Completed.
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