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Old 03-12-2009, 11:04 PM   #1 (permalink)
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Maya: Modeling car -Help creating "bump" line

hai all,

I was modeling a car with a guidance of some tutorial. But in the tuto, i don't get how they created a "bump" as in the picture attached.

do i have to split polygon at the edge into two? or detach?



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Orga

Software = Maya 2008
Skill = Beginner
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Maya: Modeling car -Help creating "bump" line-image033.jpg  
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Old 03-12-2009, 11:14 PM   #2 (permalink)
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alot of people will detach the hood (and front bumper, door, etc..) to get that crease. but you can do it which ever way u want hope that helped
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Old 03-13-2009, 01:03 AM   #3 (permalink)
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I see.

Thank you very much. I will try to detach it tonight and see the result.

Regard.
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Old 03-13-2009, 03:31 AM   #4 (permalink)
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If i understand you, you can't create this line. But is very easy, as i see you create car by subdivision surface. Create 2 separete parts in this area, next go SURFACES (F4) - SUBDIV SURFACES - Full crease Edge or Partial crease edge (don't firget select edge in subdive) after that you recive good result.
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