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Old 12-23-2007, 06:30 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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The Italian Entrance (exterior scene)

New scene I'm finally working on..wow, it's been over a year and a half since my last scene. I haven't been in the CG-world lately, no inspiration or anything if you know what I mean, that, and I've been extremely busy lately. Well anyway, here's the scene, still a WIP. Tell me what you think (3dsmax + VRay):



I look forward to your comments
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Old 12-28-2007, 05:29 PM   #2 (permalink)
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No comments anyone?..
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Old 12-29-2007, 05:16 AM   #3 (permalink)
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Not bad, but some edges of the models seems to be too sharp. Other than that, the door handle seems to be too 'new' for an old building too. I think if you add some 'rubbish' (for example, dropped leaves, algae etc.) will look better for an old building.

Thanks and hope to see the update soon.
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Old 01-01-2008, 03:26 PM   #4 (permalink)
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Yes, it looks good. You should add a frame to that door, don't you think?.
Good luck.
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Old 02-13-2008, 05:42 PM   #5 (permalink)
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Thanks for the comments guys, I will add a border to the door asap..here's another update (wow it's been months lol):

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Old 02-14-2008, 01:44 AM   #6 (permalink)
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Looks better now (but the 'sharp edges' are really 'annoying'). However, the leaves are too 'flat', maybe you should make some of them curved. Hope to see updates soon (you took 1 and a half month to post this new update lol :P).

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Old 02-15-2008, 10:34 AM   #7 (permalink)
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Thanks for the post ;) I will fix the arch..but what would be the best way to make it look realistic? Should I manually go into edit poly mode and chamfer the edges, or should I just add a meshsmooth modifyer with a low effect rate?

And yeah, sorry I've been taking so long lol..I can't seem to get things done worth a damn lately haha.
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Old 02-15-2008, 10:16 PM   #8 (permalink)
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Hmm...I think it depends on your wire/mesh. Normally I will use charmfer (or never use at all since usually I will apply a little bit of displacement on my walls to reduce the number of polygons in the scene while having a 'more realistic' look). Take your time.....If you remember, my WIP Windmill in 3dk has no new progress since the last post :p

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Old 02-27-2008, 12:32 PM   #9 (permalink)
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Alright I fixed the door arch, just slapped on a meshsmooth modifyer with a low setting and 2 itterations. Opinions please! ;)

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