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#1 (permalink)
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| Forum Moderator | The Italian Entrance (exterior scene) New scene I'm finally working on..wow, it's been over a year and a half since my last scene. I haven't been in the CG-world lately, no inspiration or anything if you know what I mean, that, and I've been extremely busy lately. Well anyway, here's the scene, still a WIP. Tell me what you think (3dsmax + VRay): ![]() I look forward to your comments ![]()
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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| | #2 (permalink) |
| Forum Moderator | No comments anyone?..
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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| | #3 (permalink) |
| Member | Not bad, but some edges of the models seems to be too sharp. Other than that, the door handle seems to be too 'new' for an old building too. I think if you add some 'rubbish' (for example, dropped leaves, algae etc.) will look better for an old building. Thanks and hope to see the update soon. |
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| | #5 (permalink) |
| Forum Moderator | Thanks for the comments guys, I will add a border to the door asap..here's another update (wow it's been months lol): ![]()
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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| | #7 (permalink) |
| Forum Moderator | Thanks for the post ;) I will fix the arch..but what would be the best way to make it look realistic? Should I manually go into edit poly mode and chamfer the edges, or should I just add a meshsmooth modifyer with a low effect rate? And yeah, sorry I've been taking so long lol..I can't seem to get things done worth a damn lately haha.
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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| | #8 (permalink) |
| Member | Hmm...I think it depends on your wire/mesh. Normally I will use charmfer (or never use at all since usually I will apply a little bit of displacement on my walls to reduce the number of polygons in the scene while having a 'more realistic' look). Take your time.....If you remember, my WIP Windmill in 3dk has no new progress since the last post :p Thanks. |
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| | #9 (permalink) |
| Forum Moderator | Alright I fixed the door arch, just slapped on a meshsmooth modifyer with a low setting and 2 itterations. Opinions please! ;) ![]()
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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| Freelance 3D Modeler needed? - 3DM3 Forum for CG Artists | This thread | Refback | 12-27-2007 12:14 PM | |
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