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Old 02-12-2004, 01:35 PM   #1 (permalink)
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hair

hi
The mental ray(3dsmax) manual says that it supports a primitive of the sorts of hair. This can be accomplished by using geometry shaders. the problem is that though thay have given a lot of
example C code I don't have the tools or the knoledge for such things,
if any one who thinks he has the brains come forward
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Old 05-21-2004, 12:07 AM   #2 (permalink)
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same problem, heard about the shader on cgtalk, if someone tells me there i'll let you know.
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Old 05-21-2004, 05:21 AM   #3 (permalink)
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alright , and thanks for the reply
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