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| Registered User Join Date: Jan 2004 Location: ohio Age: 16
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Rep Power: 5 ![]() | hair hi The mental ray(3dsmax) manual says that it supports a primitive of the sorts of hair. This can be accomplished by using geometry shaders. the problem is that though thay have given a lot of example C code I don't have the tools or the knoledge for such things, if any one who thinks he has the brains come forward |
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