| | #1 (permalink) |
| Registered User Join Date: Dec 2003
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Rep Power: 5 ![]() | fort towers Wip help needed. Hi people, This is the textured and the first view of the earlier come together. the earlier was simple color pics for towers, wall, gate, and entrance bridge. I wanted to know how can we make it look better, more real, what objects should i add. Abou the Bg, The moutain i want to be in real blur or fog what should I do, Also what and whicih way should i apply texture to this huge ground. without making it look replititive. . ![]() " Want To Give a Old Castle and a Real Feel Something the Blizzard People Give." "I Know That Is Too Much Of Asking" but still that feel. moive feel |
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| | #3 (permalink) |
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Rep Power: 0 ![]() | The mixed colors of the walls don't look good. Choose one color and stick with it, some parts look old some look new. By the way it's just a suggestion it looks nice either way... |
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| | #4 (permalink) |
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Rep Power: 0 ![]() | I think the textures are pretty good but you should try lowering the contrast so the wall will look more solid and try changing the specularity and glossiness of your materials in conjunction with the lighting. Well I think that should do it. Hope it helps! |
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| | #5 (permalink) |
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Rep Power: 6 ![]() | the textures on the columns seem same. u should use slightly different tex. on each column so that it does not seem same colum is copied. also the texture of wall could be made a bit lighter than the columns so that they can be distinguished. for the ground use noise as texture , u can have many tex. inside so that it looks realistic. the columns are copied, but u can make slight changes in each column so they dont look very similar. also the texture on the river banks need to be different from that of the ground.slow change to grass or sand what ever u plan. u can use gradient ramp to acheive that . hope i helped u. |
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| | #7 (permalink) |
| Registered User Join Date: Oct 2003
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Rep Power: 0 ![]() | Hi There,, choice of one colour for the walls or having their colours not too far apart gives the made in the same place look. You have grey based textures and brown based here, you could get away with using one on the walls and say the grey base on the bridge and darken your ground a bit to fit both textures. The top of the thicker pillars (the ones with the x-bars on them) look fine as they are. The ground could go sand base through to dark mud but I wouldnt use bright green grass unless you add some green (less is more type thing) over parts of the rest, like regrowing after the building was ruined. Hope this helps, your model make up is excellent. |
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