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Old 12-04-2003, 05:52 PM   #31 (permalink)
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Looking nice! Keep it up!
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Old 12-05-2003, 02:51 AM   #32 (permalink)
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For more updates click here

http://www.threedy.com/showthread.ph...9&pagenumber=2
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Old 12-05-2003, 04:07 AM   #33 (permalink)
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Looks good, but I think that if you smoothed the overall shape of the aircraft (not the engines, they look great) it will get a lot more realistic.
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Old 12-05-2003, 11:34 AM   #34 (permalink)
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I think your right wackter, I have tried it but for some reason it did'nt look quite right, I will smooth it, post it, and maybe you guys can tell me if it looks better, or tell me what im doing wrong.........will update tonite.

Also, Do you think I should raise or lower the middle spine of the main body? If you look at my first reference pic on page 1 you will notice that there is not "hump", but I dont know if I should raise the sides, or lower the middle.

Thanks peeps.
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Old 12-06-2003, 02:31 AM   #35 (permalink)
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Talking Final Update

Well gang, I have smoothed the model out, what do you think?The wings do look better I think, but still need work, while modelling tonite, I realized how unproportionate the model is. (I must of screwed up somewhere, real bad and did'nt pick it up) I can't seem to "fix the wings" properly. This being my first, non-tut model, I think I'm done, I basically just dont know what else to do. I have learned so much while making the model, and thank you all for your help. I will still work on the model a bit, but would like to learn more about texturing and lighting, and going to focus on those skills, and learn some tuts.

I don't want anyone to think I'm giving up, I am very satisfied with the model, I just think I can do better on the next one.

Thanks everyone for your help


Last edited by Reddman; 12-06-2003 at 02:44 AM.
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Old 12-06-2003, 10:01 AM   #36 (permalink)
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New version looks much better already. As for the smoothing of the wings.,... try making cuts in the sections you want to have smoother, it sure helps alot in the smoothing process. Meshsmooth picks them up a lot better and will smooth them better. Using the method of "cutting" will help you too if you want to make certain parts thicker or thinner. hope you could use it.
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Old 12-06-2003, 11:37 AM   #37 (permalink)
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Thanks for the tips Wackter, I'll defintaltey try that. My problem is that, I can't define (in wire mode) the correct points/vertex, to fix the wings. I'll post a wire frame tonite and maybe you can see what I see.
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Old 12-06-2003, 01:03 PM   #38 (permalink)
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okay... I'll answer to that post a.s.a.p.. :)
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Old 12-07-2003, 01:10 AM   #39 (permalink)
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Wire

Heres the wire, like I said I cannot determine where the points are to fix the wing issue. I know its the point that connect the wing to the body, but I cant determine witch one. When I click on 1 point, its like 144, lol. Even when I have a 100% zoom. I think that the unproportinate mesh, is the prob.
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Old 12-07-2003, 01:19 AM   #40 (permalink)
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Heres the wire

Last edited by Reddman; 12-07-2003 at 01:22 AM.
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Old 12-07-2003, 01:19 AM   #41 (permalink)
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Other wire
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Old 12-07-2003, 09:31 AM   #42 (permalink)
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As far as I can see at the first wireframe, it seems that the vertices could use some welding. When you're trying to smooth things out, you probably get weird rounded shapes around that area. If you'd try welding (make a backup copy before doing that, I don't want your work being screwed up because of an advice) the areas where you can't see the space between vertices or hardly see the space between them, I think that the major problem is solved. It's hard to see a problem from one side of the wireframe. I hope that this helps. Tell me if it did or didn't..

Greetz...
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Old 12-07-2003, 02:51 PM   #43 (permalink)
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Question welding...

I have tried welding, and what not, but it doe not appear to do anyhing when I weld. I pick the vertices etc, I want to weld, but nothgin really happens. When welding, is it not supposed to make the selected vertices into one?
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Old 12-07-2003, 03:17 PM   #44 (permalink)
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It is, but if the welding doesn't work instantly, change the (I don't know how it is exactly called, 3dsmax is not working properly at my pc right now) variable weldingspace. To say it clearer... sometimes the space between two vertices is bigger than the default weldingspace given by 3dsmax. You can change that default value so you can weld vertices with a bigger space between them anyway. I personally choose for an easier way that might help too.

first, delete the meshsmooth modifier.
second, convert the objects to editable poly. (I'll explain later why)
third, select the vertices you want to weld
fourth, search for the welding button...
you are supposed to see a popup menu with welding parameterd you can change. At the bottom of that popup menu you can see how much vertices you have. As soon as you change the variables with the up and down arrows, the amount of vertices will decrease when the variable is at the good amount....

Just wondering... are the wing and the hull two separate objects? If so, the problem can be solved even easier.

As for why I advice you to make the objects editable poly, is for the special welding options that aren't available in editable mesh.
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Old 12-07-2003, 06:15 PM   #45 (permalink)
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Wackter you da man

Man, you have been a HUGE help. I have'nt tried the weld advice yet but I will, tonite. (Step by Step ad you instucted heheh)

You asked if the wing an hull are seperate? Well no, not the wing and hull. Just the 2 engines are seperate. (I wish I made em seperate now.)

I have a question, what is the difference between edit, poly, mesh etc, when converting? (I know, I should know this, but I dont.) Also what are the advantages/disadvantages of each.

I'm expecting a lenghty reply whackter (lol, J/K)

Last edited by Reddman; 12-07-2003 at 06:44 PM.
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