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Old 09-05-2006, 06:59 AM   #1 (permalink)
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Environment: Tunnel

Scene for a short movie



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Old 09-05-2006, 07:03 AM   #2 (permalink)
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nice. cool consept on the room m8.

but it looks like the boxes and that stuff is flying. but else great ;)

btw: welcome to 3dm.
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Old 09-21-2006, 06:42 AM   #3 (permalink)
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Things changed:
1. Floor edge molding.
2. Reflection maps for metal surfaces
3. Water
4. Reduced opacity for dirt on yellow paint
5. Removed double texture on glass
6. Removed wires next to circular doors
7. Dirt layer on floor
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Old 09-26-2006, 08:02 AM   #4 (permalink)
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Thing changed:

1. Reduced main lights multiplier
2. Elevator light
3. Wall lights
4. Elevator control panel lights
5. Lower compartment lights
6. Closed gaps between vent housing and gasket
7. Fixed tiling on ceiling light panels
8. Caustics
9. Removed boxes and barrels
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Old 09-29-2006, 07:07 PM   #5 (permalink)
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Things changed
1. Removed paint scratch
2. Removed wires
3. Added lights to door control panels
4. Enlarged caustic detail
5. Increased range of values for caustics
6. New reflection map
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Old 10-04-2006, 07:17 AM   #6 (permalink)
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Things changed:
1. Beveled sharp edges
2. New pipe textures
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Old 10-04-2006, 09:29 AM   #7 (permalink)
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you have realy bin working alot on this scene :) i like the improvments good job.
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Old 10-28-2006, 03:24 PM   #8 (permalink)
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Looking beter and beter. Nice tuch on the windows.
A tip: Your coustics are extremely unrealistic. You should soften the edges - in the real world light-shadow transitions are always more complicated, especially if light runs trough water. Get some reference images, you'll figure it out. It is similar to soft shadowing (edges sharper at low distances, but significantly blured further along). Also, it seams a bit too strong.

All the best & keep up the good work.
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