| | #1 (permalink) |
| Registered User Join Date: Sep 2006 Location: USA, San Francisco
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Rep Power: 0 ![]() | Environment: Tunnel Scene for a short movie ![]()
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| | #2 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | nice. cool consept on the room m8. but it looks like the boxes and that stuff is flying. but else great ;) btw: welcome to 3dm.
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| | #3 (permalink) |
| Registered User Join Date: Sep 2006 Location: USA, San Francisco
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Rep Power: 0 ![]() | ![]() ![]() ![]() ![]() ![]() Things changed: 1. Floor edge molding. 2. Reflection maps for metal surfaces 3. Water 4. Reduced opacity for dirt on yellow paint 5. Removed double texture on glass 6. Removed wires next to circular doors 7. Dirt layer on floor
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| | #4 (permalink) |
| Registered User Join Date: Sep 2006 Location: USA, San Francisco
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Rep Power: 0 ![]() | ![]() ![]() ![]() Thing changed: 1. Reduced main lights multiplier 2. Elevator light 3. Wall lights 4. Elevator control panel lights 5. Lower compartment lights 6. Closed gaps between vent housing and gasket 7. Fixed tiling on ceiling light panels 8. Caustics 9. Removed boxes and barrels
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| | #5 (permalink) |
| Registered User Join Date: Sep 2006 Location: USA, San Francisco
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Rep Power: 0 ![]() | ![]() ![]() ![]() Things changed 1. Removed paint scratch 2. Removed wires 3. Added lights to door control panels 4. Enlarged caustic detail 5. Increased range of values for caustics 6. New reflection map
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| | #6 (permalink) |
| Registered User Join Date: Sep 2006 Location: USA, San Francisco
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Rep Power: 0 ![]() | ![]() ![]() ![]() Things changed: 1. Beveled sharp edges 2. New pipe textures
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| | #7 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | you have realy bin working alot on this scene :) i like the improvments good job.
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| | #8 (permalink) |
| Registered User Join Date: Oct 2006
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Rep Power: 0 ![]() | Looking beter and beter. Nice tuch on the windows. A tip: Your coustics are extremely unrealistic. You should soften the edges - in the real world light-shadow transitions are always more complicated, especially if light runs trough water. Get some reference images, you'll figure it out. It is similar to soft shadowing (edges sharper at low distances, but significantly blured further along). Also, it seams a bit too strong. All the best & keep up the good work. |
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