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| Registered User Join Date: Aug 2006 Location: Singapore
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Rep Power: 0 ![]() | Dragon Knight Hi, guys !! i want to create a creature that looks like a Warhammer creature, now it just the head, but i will create his armor, body, and his weapon, hopefully i can finish it soon. Btw, i create his head for 5 days, i model it in 3ds max, and unwrap it in maya, and do the detail in zbrush. ![]() this is in maya viewport : ![]() comments and critics are always welcome... thx guys !! |
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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | really cool awsome work m8. but isn't it posible to make so good details in max without taking it in to zbrush?
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| Registered User Join Date: Aug 2006 Location: Singapore
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Rep Power: 0 ![]() | lunanera : thanks a lot :) minimus : well, zbrush can do a lot faster for modelling the detail, it will be take a lot of time to pull vertex if do it in max. Izmal : well, because im more comfortable with max for modelling, but for unwrapping maya is better i think(well, i havent try to unwrap in max 8, i heard its better now to unwrap in max 8). and for the detail its much faster if i do it in zbrush, and then i try to put some detail in displacement map, i do it in photoshop. |
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