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Old 11-07-2004, 06:46 PM   #1 (permalink)
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Talking Ancient Pottery Scene

Hey guys! besides working on my Roman Hallway scene right now, im also working on my first Ancient Pottery scene in 3dsmax. Well suggestions and C&C appreciated! thanks! :D

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Old 11-07-2004, 06:47 PM   #2 (permalink)
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Update! (Sorry this was so quick lol.) C&C appreciated! :D

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Old 11-08-2004, 12:13 AM   #3 (permalink)
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well any comments? i would appreciate it! (also, i want to know what render you guys think looks the best.) im still adding some more pots, some grass, a wall, and some other stuff. thanks! :D
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Old 11-08-2004, 01:25 AM   #4 (permalink)
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i like the second pic...but i think you could add more texture to it..so that i will look more "ancient" or maybe add some cracks...this is good work.
*i think need to improve on leaves/plants.hope this helps...:)
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Old 11-08-2004, 12:23 PM   #5 (permalink)
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Hey Necksmasher...I think that both pics look really cool. I agree with Izmal.....maybe a bit more dirt in textures could help you acheive that ancient look......:) Keep it up. :)
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Old 11-08-2004, 12:57 PM   #6 (permalink)
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Nice at all.
But I would not put any plants in it. Its ancient pottery digged out from an archeological finding and not a cheap flower pot, right?
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Old 11-08-2004, 01:10 PM   #7 (permalink)
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2nd one I guess is better, I'll wait for more stuff to add, some broken pots, stones,... nice render.
I like your lighting and the textures. good job :-)
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Old 11-08-2004, 03:01 PM   #8 (permalink)
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in second one, those suppose to be broken??? it seems you just pass them true plan.
the first one looks much better to me.
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Old 11-08-2004, 08:40 PM   #9 (permalink)
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thanks for the comments guys! well i was wondering if anyone could tell me how to make realistic dirt for the pottery...right now the dirt is just a plane with a texture applied. should i add noise to it? and to make realistic dirt, should i use particles or something? i really need your guys help! :D thanks
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Old 11-12-2004, 08:54 PM   #10 (permalink)
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well any comments? i really need some help in creating realistic dirt lol. and i was wondering if this scene would look better in sand.....you tell me! thanks :D
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Old 11-13-2004, 01:39 AM   #11 (permalink)
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here is another update. the render on the bottom is the updated one. i just included another render for comments. (i know, it looks like crap lol.) i want to know if the scene looks better with sand, or with the dirt. thanks! :D



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Old 11-13-2004, 07:44 PM   #12 (permalink)
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Hey necksmasher nice pottery i like the last dirt render but it is just a little blurry and on sand maybe if you try to make some wind traces on the sand, would give a more realistic feeling. about the dirt on the pottery, i´ll try to make a short explanation of i would do it.

Apply some dirt to your texture in a second layer in photoshop or any other similar program, save your texture with dirt and the layer with the dirt as a separate texture in black and white but invert the colors, then apply your texture to your material in max as usual and in the maps rollout choose the dirt texture on the displacement slot, i used 5 for the displacement value, then convert your pot in to editable poly, enable subdivision displacement in the subdivision displacement rollout and render.

BTW, it doesn't looks like crap man :thumbsup:
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Old 11-13-2004, 07:55 PM   #13 (permalink)
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wow Skinfather thanks alot for the comment man! (and thanks for saying it doesnt look like crap lol) anyways, i really appreciate the advice. i have photoshop also, so i will just do what you said and add some nice dirt to the textures. but i wanted to ask one thing, should i take out the bump maps for the materials of the pottery models then? (for the displacement). or should i keep them?

also, for the dirt painting in photoshop, should i set the opacity under 100% so that you can still see the rest of the texture? (under it) thanks! :D
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Old 11-13-2004, 07:55 PM   #14 (permalink)
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and this is what i got,

I know it is a cheap attempt of a tutotrial, but i hope it helps a little.
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Old 11-13-2004, 07:59 PM   #15 (permalink)
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oh!!!! ok now i get what you mean! that looks great! thanks for the reference :D
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