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| Eternal Student Join Date: Aug 2009 Location: Islas Canarias Age: 35
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Thanked 1 Time in 1 Post
Rep Power: 0 ![]() | Motorbike for videogame (practise) by D_MedinA ![]() This project was made looking for learn about game modeling, uvlayout and a bit of texturing.I used Maya, Photoshop, Illustrator, Deep Exploration and Hypershot.Please, critics and suggestions and really welcome. Best Regards Completion Time: 1+1/2 month Additional Images: http://4.bp.blogspot.com/_jOriySsakx...s1600-h/p3.jpg Last edited by D_MedinA; 08-07-2009 at 06:56 AM.. |
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| Autodesk Maya User | Amm do you such a thing as smooth you just have too press a number 3 button to turn on the smooth and if you have a maya 2008 and earlier then it will automaticaly update in your render.and before smotthing ad more resolution to your geomatry that your model would leave that effect and not oversmooth.good luck in future.
__________________ We learn from our mistakes ![]() experience comes from bad decision |
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| Eternal Student Join Date: Aug 2009 Location: Islas Canarias Age: 35
Posts: 8
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Thanked 1 Time in 1 Post
Rep Power: 0 ![]() | Guys excuseme for not reply. I am late but thank you for your comments. I had a big mistake whith the tires. I used hypershot and it was impossible to smooth them into that software Big mistakes - more experience thank you!Last edited by D_MedinA; 10-24-2009 at 03:45 AM.. |
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thank you!
